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"Find me cards equivalent to: A Tale for the Ages"

Equivalent cards to A Tale for the Ages (White enchantment, buffs enchanted creatures):
1. Sage's Reverie — White, Enchantment – Aura, gives enchanted creature +1/+1 for each Aura you control and draws cards.
2. Armored Ascension — White, Aura, enchanted creature gets +1/+1 for each Plains you control and flying.
3. Ethereal Armor — White, Aura, enchanted creature gets +1/+1 for each enchantment you control and has first strike.
4. Daybreak Coronet — White, Aura, enchants a creature with another Aura, gives +3/+3 and other buffs.


Reason: These white enchantments boost creatures, especially if they are enchanted, similar to A Tale for the Ages.

Found Cards

5 Results

A Tale for the Ages

Armored Ascension

Daybreak Coronet

Ethereal Armor

Sage's Reverie

A Tale for the Ages #328 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 1.06 EUR 0.51 EUR
    Manapool / 0.39 USD 0.15 USD
    Tcgplayer / 0.38 USD 0.34 USD
    Cardkingdom / 0.79 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchanted creatures you control get +2/+2.

    Armored Ascension #2 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • This ability counts the number of Plains controlled by Armored Ascension’s controller, not the enchanted creature’s controller (in case they’re different players).
  • This bonus is not fixed; it changes as the number of Plains you control changes.
  • The ability cares about lands with the land type Plains, not necessarily lands named Plains.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 4.49 USD
    Manapool / 1.77 USD 0.25 USD
    Tcgplayer / 1.95 USD 0.33 USD
    Cardmarket / 1.24 EUR 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

    Daybreak Coronet #14 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If all other Auras attached to the enchanted creature stop enchanting it, Daybreak Coronet will be attached to an illegal permanent and will be put into its owner's graveyard.
  • If multiple Auras are entering the battlefield at the same time, you choose which player or permanent each enchants before any of them enter the battlefield. This means that Daybreak Coronet can't be put onto the battlefield enchanting a creature that's not enchanted before the Auras all enter the battlefield.
  • Prices

    Seller Price
    Manapool / 6.18 USD 4.2 USD
    Cardkingdom 6.49 USD / 9.99 USD
    Cardmarket 2.17 EUR / 3.93 EUR
    Tcgplayer 4.19 USD / 5.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

    Ethereal Armor #293 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Ethereal Armor counts each enchantment you control, including itself and any Auras you control that are attached to an opponent or to permanents controlled by an opponent.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Tcgplayer 3.78 USD / 17.07 USD
    Cardmarket / 8.87 EUR 1.48 EUR
    Manapool 0.7 USD / 18.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

    Sage's Reverie #165 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • An Aura doesn't necessarily need the enchant creature ability for the abilities of Sage's Reverie to count it. For example, an Aura with enchant permanent that's attached to a creature will count.
  • Count the number of Auras you control attached to creatures as the enters-the-battlefield ability resolves to determine how many cards to draw. This will include Sage's Reverie as long as it's still on the battlefield at that time.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.25 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.