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"Find me cards equivalent to: Additive Evolution"

Equivalent cards to Additive Evolution (Enchantment, Green):
1. Verdant Mastery (Enchantment - similar ramp and tokens, green)
2. Biogenic Upgrade (Sorcery – puts +1/+1 counters, green)
3. Invigorating Surge (Instant – puts +1/+1 counters, green)
4. Verdant Ascension (Enchantment – +1/+1 counter synergy, green)
5. Simic Ascendancy (Enchantment – +1/+1 counters on creatures, green and blue, same color identity)

These fit your criteria for enchantments and/or +1/+1 counter mechanics in green (and green/blue). Simic Ascendancy is the closest, since it is also green/blue enchantment with +1/+1 counters.

Found Cards

5 Results

Additive Evolution

Biogenic Upgrade

Invigorating Surge

Simic Ascendancy

Verdant Mastery

Additive Evolution #139 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.33 USD 0.2 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.14 EUR 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1counteron target creature you control. It gains vigilance until end of turn.

    Biogenic Upgrade #FDN-553 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • If some of the creatures are illegal targets as Biogenic Upgrade tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won't be put instead on a legal target.
  • To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • You choose how many targets Biogenic Upgrade has and how the counters are distributed as you cast it. Each target must receive at least one counter. This means, for example, that you can't target three creatures and assign them two, one, and zero counters.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

    Invigorating Surge #190 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.68 USD
    Cardmarket 0.25 EUR / 0.58 EUR
    Cardkingdom / 1.99 USD 0.79 USD
    Manapool / 0.61 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control, then double the number of +1/+1 counters on that creature.

    Simic Ascendancy #1832 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.
  • If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
  • If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.
  • Prices

    Seller Price
    Tcgplayer 13.86 USD
    Manapool 11.46 USD
    Cardmarket 8.46 EUR
    Cardkingdom 15.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a +1/+1counteron target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

    Verdant Mastery #320 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect increases or decreases the cost of spells you cast, that cost increase or decrease is applied to the alternative cost you chose to pay. In that case, the cost was still paid for the purposes of the effect, even if you paid more or less for it when it was cast.
  • If you choose to pay one alternative cost, you can’t pay any other alternative costs. For example, if an effect lets you cast a “Mastery” spell “without paying its mana cost,” you can’t also choose to pay its given alternative cost.
  • If you copy a “Mastery” spell and the alternative cost was paid, the copy will resolve as though the cost was paid.
  • In a multiplayer game, you choose which opponent takes the prescribed action as the spell resolves.
  • The mana value of a spell on the stack is determined by its mana cost, not any alternative costs you used to pay for it.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 0.49 USD
    Cardkingdom / 0.49 USD 0.99 USD
    Manapool / 0.43 USD 0.27 USD
    Cardmarket 0.34 EUR / 0.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may pay rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Thenshuffle