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"Find me cards equivalent to: Aggravate"

Equivalent cards to Aggravate (Red instants that deal mass creature damage and force attacks) are rare, but here are some similar options:
1. Incite War – Forces all creatures to attack, but doesn't deal damage.
2. Disrupt Decorum – Makes opponents' creatures attack, but is a sorcery and doesn't deal damage.
3. Aggravate – Your searched card.

No exact match in red instants for both mass damage and forced attacks. Closest are sorceries or cards that do just one of those effects.


Reason: Aggravate is unique; most red cards either damage all creatures or force attacks—not both at instant speed.

Found Cards

3 Results

Aggravate

Disrupt Decorum

Incite War

Aggravate #125 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aggravate targets only the player. Creatures with hexproof that player controls will be dealt damage by Aggravate if it resolves.
  • If, during a player’s declare attackers step, a creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • The controller of a creature dealt damage by Aggravate still decides which player or planeswalker the creature attacks.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.22 USD
    Tcgplayer 0.08 USD / 0.5 USD
    Cardmarket / 0.29 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

    Disrupt Decorum #215 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Creatures that enter the battlefield after Disrupt Decorum resolves won't be goaded.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 4.99 USD
    Manapool / 4.9 USD 3.81 USD
    Cardmarket 1.95 EUR / 2.34 EUR
    Tcgplayer 4.77 USD / 4.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    Incite War #96 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.25 USD 0.15 USD
    Manapool / 0.26 USD 0.15 USD
    Cardmarket / 0.3 EUR 0.1 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine (Choose both if you pay the entwine cost.)