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"Find me cards equivalent to: Alhammarret, High Arbiter"

Equivalent cards to Alhammarret, High Arbiter (Legendary, Blue, Sphinx, hand disruption):
1. Medomai the Ageless — Legendary Creature — Sphinx, Blue. Not hand disruption, but shares most attributes.
2. Prognostic Sphinx — Sphinx, Blue, with flying and defensive abilities.
3. Consecrated Sphinx — Legendary Creature — Sphinx, Blue. Focuses on card draw rather than hand disruption.
4. Niv-Mizzet, Parun — Legendary, Blue, has disruptive and card draw abilities.

Note: No exact equivalents with hand-hate in Sphinxes, but these share other key attributes (Legendary, Sphinx, Blue). Narset, Parter of Veils (planeswalker, Blue) has a similar hand disruption effect but is not a creature.

Found Cards

6 Results

Alhammarret, High Arbiter

Consecrated Sphinx

Medomai the Ageless

Narset, Parter of Veils

Niv-Mizzet, Parun

Prognostic Sphinx

Alhammarret, High Arbiter #43 Legendary Creature — Sphinx

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.
  • Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
  • If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.
  • You choose one card name, not one name per opponent.
  • Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.43 USD
    Cardmarket 0.15 EUR / 0.41 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool / 0.2 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

    Consecrated Sphinx #4 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If each player controls a Consecrated Sphinx, their abilities will cause each other to trigger until one player chooses not to draw cards.
  • The ability triggers once for each card an opponent draws. You choose whether to draw two cards as each of those abilities resolves.
  • You may either draw two cards or not draw at all. You can't choose to draw only one card.
  • Prices

    Seller Price
    Manapool 21.78 USD
    Tcgplayer 20.58 USD
    Cardmarket 17.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever an opponent draws a card, you may draw two cards.

    Medomai the Ageless #196 Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
  • It doesn't matter whose turn it is. In very rare cases, an opponent may be taking an extra turn and gain control of Medomai. Medomai can't attack during that turn.
  • Prices

    Seller Price
    Tcgplayer / 25.72 USD 5.76 USD
    Cardkingdom 5.49 USD / 22.99 USD
    Manapool / 5.12 USD 4.03 USD
    Cardmarket / 9.69 EUR 3.01 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.

    Narset, Parter of Veils #2397 Legendary Planeswalker — Narset

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Narset
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent hasn't drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can't choose to draw, even if they could draw one card this way.
  • Narset will "see" cards drawn by opponents earlier in the turn she entered the battlefield, although Narset can't affect cards drawn before she entered the battlefield. For example, if an opponent draws two cards, then Narset enters the battlefield, that opponent can't draw more cards that turn, but the two drawn cards are unaffected.
  • Replacement effects (such as that of Underrealm Lich or the first ability of Jace, Wielder of Mysteries) can't be used to replace draws that Narset disallows. However, if an opponent's first draw is replaced (by Underrealm Lich's ability, for example), that draw didn't happen and Narset won't stop the next draw (which may also be replaced by Underrealm Lich's ability).
  • Your opponents can each draw a maximum of one card each on each player's turn. Subsequent card draws during that turn are ignored.
  • Prices

    Seller Price
    Manapool 12.48 USD
    Cardkingdom 17.99 USD
    Cardmarket 18.66 EUR
    Tcgplayer 12.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can't draw more than one card each turn.
    −2 Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Niv-Mizzet, Parun #376 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Niv-Mizzet's first triggered ability won't trigger.
  • If an effect instructs you to draw multiple cards, Niv-Mizzet's first triggered ability triggers that many times. You choose targets for those abilities after you've drawn all of the cards.
  • Niv-Mizzet's second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.
  • Players can cast spells and activate abilities after Niv-Mizzet's second triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 10.99 USD
    Tcgplayer 5.8 USD / 8.6 USD
    Manapool 6.53 USD / 9.23 USD
    Cardmarket 473.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

    Prognostic Sphinx #53842 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You can activate Prognostic Sphinx's ability even if it's already tapped.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.