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"Find me cards equivalent to: Arena of Glory"

Similar cards to Arena of Glory (colorless land, makes red mana, Mountain synergy, gives haste):

  • Ramunap Ruins: Land, enters untapped, taps for {C}, some red synergy, deals damage but doesn't give haste.
  • Sokenzan, Crucible of Defiance: Land, legendary, taps for {R}, channel creates haste-spirits.
  • Hall of the Bandit Lord: Land, enters tapped, pay 3 life: gives haste, no red mana, but colorless.
  • Hanweir Battlements: Land, taps for {C}, can give haste to a creature for {R}, but needs {R}{R}.

None are exact, but all share some synergy or effect with Arena of Glory. All listed are colorless lands.

Found Cards

4 Results

Arena of Glory

Hall of the Bandit Lord

Ramunap Ruins

Sokenzan, Crucible of Defiance

Arena of Glory #MH3-215 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exert

    Rules

  • If an exerted permanent is already untapped during your next untap step (most likely because an effect untapped it), exert's effect preventing it from untapping expires without having done anything.
  • If mana generated with Arena of Glory's last ability is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.
  • If mana generated with Arena of Glory's last ability is spent to cast a noncreature spell that creates tokens, those tokens won't gain haste.
  • If mana generated with Arena of Glory's last ability is spent to pay any part of a creature spell's cost, including an alternative or additional cost, that creature spell (and the resulting creature) will gain haste until end of turn.
  • If the mana generated with Arena of Glory's last ability is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
  • If you gain control of another player's permanent until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step.
  • The mana generated with Arena of Glory's last ability can be spent on anything, not just creature spells.
  • You must already control a Mountain as Arena of Glory enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as a Mountain when you control no other Mountains, it will enter tapped.
  • Prices

    Seller Price
    Cardmarket 10.36 EUR
    Tcgplayer 7.82 USD
    Manapool 12.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Mountain. : Add . , , Exert this land: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

    Hall of the Bandit Lord #277 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost.
  • The effect that grants haste doesn’t wear off at end of turn.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD / 94.99 USD
    Tcgplayer 22.39 USD / 85.02 USD
    Manapool / 87.56 USD 13.51 USD
    Cardmarket / 24.58 EUR 8.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

    Ramunap Ruins #311 Land — Desert

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Desert
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
  • If a Desert has an ability with a cost of "Sacrifice a Desert," you can sacrifice that Desert to pay the cost for its own ability.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.39 USD
    Cardmarket 0.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , Pay 1 life: Add . , ,Sacrificea Desert: This land deals 2 damage to each opponent.

    Sokenzan, Crucible of Defiance #276 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Discarding the card is part of the cost to activate a channel ability.
  • If a channel ability requires a target, you may not activate it without a target just to discard the card.
  • Prices

    Seller Price
    Tcgplayer 2.79 USD / 3.38 USD
    Manapool / 2.91 USD 2.37 USD
    Cardkingdom / 4.99 USD 4.49 USD
    Cardmarket 2.35 EUR / 2.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Channel — ,Discardthis card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.