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"Find me cards equivalent to: Arlinn, the Pack's Hope"

Equivalent cards to Arlinn, the Pack's Hope (G, R, Planeswalker, wolf/werewolf theme):
1. Arlinn Kord — Also a Gruul (G, R) planeswalker transforming to a werewolf side, can create Wolf tokens and gives creatures bonuses.
2. Arlinn, Voice of the Pack — Mono-Green, but supports Wolf tokens—lacks Red but very similar thematically.
3. Domri, Chaos Bringer — Gruul planeswalker, creates creature tokens and has creature-focused abilities.


Reason: All are planeswalkers, at least Gruul (G, R), and have token or flash/creature synergy. Arlinn Kord is the closest match.

Found Cards

2 Results

Arlinn, Voice of the Pack

Domri, Chaos Bringer

Arlinn, Voice of the Pack #77973 Legendary Planeswalker — Arlinn

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Arlinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A creature that’s a Wolf or Werewolf enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.
  • A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.
  • If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1counteron it.
    −2 Create a 2/2 green Wolf creature token.

    Domri, Chaos Bringer #RA7 Legendary Planeswalker — Domri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Domri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Because it’s a loyalty ability, Domri’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
  • Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Manapool 5.06 USD
    Cardmarket 7.19 EUR
    Tcgplayer 6.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1counteror haste.)
    −3 Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
    −8 You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."