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"Find me cards equivalent to: Armament Master"

Equivalent cards to Armament Master (white, boosts other creatures, cares about Equipment):
1. Puresteel Paladin — Not a lord but interacts strongly with Equipment.
2. Leonin Relic-Warder — White creature, but focuses on artifacts/enchantments, not lords.
3. Field Marshal — White Soldier lord; doesn't care about Equipment.
4. Mentor of the Meek — White creature, boosts card draw, not Equipment.
5. Kemba, Kha Regent — White, makes tokens for each Equipment attached.
6. Sigrid, God-Favored — White creature, cares about Equipment in set/setting.
7. Fencing Ace — Double strike, no Equipment synergy.
8. Danitha Capashen, Paragon — White, makes Equipments cheaper and grants lifelink, vigilance.
9. Balan, Wandering Knight — Mono-white, legendary, Equipment-matters.
10. Armament Master — Reference card.

Closest matches:

  • Balan, Wandering Knight (White, Equipment focus)
  • Kemba, Kha Regent (White, Equipment/Creature synergy)
  • Puresteel Paladin (White, cares about Equipment)

There is no exact match; Armament Master is unique in boosting Kor for Equipment. Above are the best equivalents.

Found Cards

10 Results

Armament Master

Balan, Wandering Knight

Danitha Capashen, Paragon

Fencing Ace

Field Marshal

Kemba, Kha Regent

Leonin Relic-Warder

Mentor of the Meek

Puresteel Paladin

Sigrid, God-Favored

Armament Master #1 Creature — Kor Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.19 USD / 0.2 USD
    Cardmarket 0.22 EUR / 0.42 EUR
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.

    Balan, Wandering Knight #65757 Legendary Creature — Cat Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Balan's activated ability has no timing restriction. You can activate it any time you have priority.
  • If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Balan has double strike as long as two or more Equipment are attached to it. : Attach all Equipment you control to Balan.

    Danitha Capashen, Paragon #1031 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 12.69 USD / 16.67 USD
    Tcgplayer / 15.18 USD 13.01 USD
    Cardmarket / 12.06 EUR 9.24 EUR
    Cardkingdom 17.99 USD / 24.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.

    Fencing Ace #11 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.2 USD
    Cardmarket 0.11 EUR / 0.29 EUR
    Tcgplayer / 0.37 USD 0.05 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike (This creature deals both first-strike and regular combat damage.)

    Field Marshal #1168 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 12.13 USD 12.49 USD
    Tcgplayer 10.82 USD / 12.34 USD
    Cardmarket 6.64 EUR / 7.04 EUR
    Cardkingdom / 9.99 USD 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

    Kemba, Kha Regent #12 Legendary Creature — Cat Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Cat

    Rules

  • The number of Equipment attached to Kemba is determined as the ability resolves. If Kemba is no longer on the battlefield at that time, its last existence on the battlefield is checked to determine the number of Equipment attached to it.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 3.99 USD
    Manapool / 1.47 USD 0.15 USD
    Tcgplayer 0.29 USD / 5.4 USD
    Cardmarket 0.17 EUR / 1.64 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.

    Leonin Relic-Warder #C17-65 Creature — Cat Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Leonin Relic-Warder leaves the battlefield before its first ability has resolved, its second ability will trigger and when it resolves, do nothing. Then its first ability will resolve and exile the targeted artifact or enchantment with no way to return it to the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Tcgplayer 0.22 USD
    Manapool 0.19 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR
    Tcgplayer 0.37 USD
    Manapool 0.23 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Puresteel Paladin #1352 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
  • You may still activate the Equipment's other equip abilities if you wish.
  • Prices

    Seller Price
    Cardkingdom / 34.99 USD 44.99 USD
    Manapool 39.03 USD / 36.47 USD
    Tcgplayer / 36.9 USD 35.91 USD
    Cardmarket / 20.89 EUR 20.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

    Sigrid, God-Favored #29p Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Protection

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If Sigrid leaves the battlefield before the triggered ability resolves, the target creature won't be exiled. It will remain an attacking or blocking creature.
  • If a token creature is exiled this way, it will cease to exist and won't return to the battlefield.
  • Some Gods in other sets have abilities that say they aren't creatures under certain conditions. If one of them isn't a creature (and thus also not a God), Sigrid won't have protection from it.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 0.75 USD
    Manapool 0.17 USD / 0.34 USD
    Cardkingdom / 0.79 USD 0.79 USD
    Cardmarket / 0.68 EUR 0.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.