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"Find me cards equivalent to: Asgardian Inspiration"

Equivalent cards to Asgardian Inspiration (red sorceries, exile/play top card, similar recursion):
1. Light Up the Stage

  • Type: Sorcery
  • Color: R
  • Effect: Exile top 2 cards, may play them this turn.
    2. Reckless Impulse
  • Type: Sorcery
  • Color: R
  • Effect: Exile top 2 cards, may play them this turn.
    3. Ignite the Future
  • Type: Sorcery
  • Color: R
  • Effect: Exile top card, may play it, flashback for recursion.


Reason: All let you exile/play top card(s) of your library as red sorceries; Ignite the Future offers graveyard recursion. None duplicate the exact triggered return, but hit all main features of Asgardian Inspiration.

Found Cards

4 Results

Asgardian Inspiration

Ignite the Future

Light Up the Stage

Reckless Impulse

Asgardian Inspiration #678 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 2.63 USD 0.83 USD
    Manapool 0.76 USD / 1.39 USD
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top card of your library. You may play it this turn. Whenever a source you control deals noncombat damage to an opponent, you may pay . If you do, return this card from your graveyard to your hand.

    Ignite the Future #27 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast Ignite the Future from a zone other than a graveyard, you must pay the mana cost or an alternative cost for each spell cast this way. If you cast Ignite the Future from a graveyard, you may choose to cast each spell for its mana cost, an alternative cost, or without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs and not pay that cost. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Momentous Fall, you must pay those to cast the card.
  • If you don't play some or all of the exiled cards, those cards remain in exile.
  • Ignite the Future doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Cardmarket 0.4 EUR / 0.05 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.43 USD
    Manapool 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Light Up the Stage #2528 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spectacle

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If you don't play a card exiled this way, it remains in exile.
  • Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.41 USD
    Tcgplayer 0.97 USD
    Cardkingdom 1.99 USD
    Cardmarket 1.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Reckless Impulse #VOW-174 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.
  • Prices

    Seller Price
    Tcgplayer 0.94 USD
    Manapool 0.97 USD
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.