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"Find me cards equivalent to: Atarka Pummeler"

Equivalent cards to Atarka Pummeler (red, creature, grants menace, cares about power):

  • Atarka Pummeler itself
  • Ogre Battledriver — Red creature, boosts power, enables aggressive attacks.
  • Fervent Charge is not mono-red or a creature, so skip.
  • Akoum Warrior is a red Warrior but doesn't grant menace.
  • Menace granting red creatures: Falkenrath Marauders gains menace, but for itself.
  • Thunderhoof Wyvern is not red, skip.
  • Subira, Tulzidi Caravanner (red) gives creatures the ability to be unblockable, similar effect but not the same.

Closest matches:

  • Atarka Pummeler: most accurate.
  • Ogre Battledriver: similar aggressive red creature.
  • Subira, Tulzidi Caravanner: similar unblockability effect.

There are very few red creatures granting menace to all your creatures and caring for total power; mostly, that combination is unique to Atarka Pummeler.

Found Cards

5 Results

Atarka Pummeler

Falkenrath Marauders

Fervent Charge

Ogre Battledriver

Subira, Tulzidi Caravanner

Atarka Pummeler #129 Creature — Ogre Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 4/5
Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Activating Atarka Pummeler’s ability more than once conveys no additional benefit to creatures you control.
  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an “intervening ‘if’” clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn’t matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.09 USD
    Cardmarket / 0.16 EUR 0.09 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — : Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

    Falkenrath Marauders #141 Creature — Vampire Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.31 USD
    Tcgplayer / 0.58 USD 0.26 USD
    Cardmarket 0.25 EUR / 0.53 EUR
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

    Fervent Charge #215 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.17 USD / 1.03 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket / 0.52 EUR 0.34 EUR
    Tcgplayer 0.73 USD / 1.4 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, it gets +2/+2 until end of turn.

    Ogre Battledriver #227 Creature — Ogre Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.3 EUR
    Manapool 0.15 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

    Subira, Tulzidi Caravanner #82008 Legendary Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
  • Once Subira's last ability resolves, check to see if the delayed triggered ability should trigger based on the power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.
  • Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.
  • You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Another target creature with power 2 or less can't be blocked this turn. , ,Discardyour hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.