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"Find me cards equivalent to: Avatar Kuruk"

No existing MTG cards are exactly equivalent to Avatar Kuruk.
Closest in colorless legendary creatures with token generation/extra turn effects:

  • Karn, Scion of Urza (makes colorless tokens when you use the -2)
  • Ugin, the Ineffable (creates 2/2 colorless Spirit Dragon tokens)
  • Endbringer (not a token maker, but strong colorless legendary creature)
  • Karn Liberated (planeswalker, not creature, but iconic colorless legend)
  • Myr Turbine (not legendary, makes 1/1 colorless Myr tokens)

No colorless card has exactly the same mix of abilities as Avatar Kuruk.
Closest overlap: colorless legendary/token creation. No other colorless card has a built-in extra turn/exhaust mechanic.

Found Cards

5 Results

Endbringer

Karn Liberated

Karn, Scion of Urza

Myr Turbine

Ugin, the Ineffable

Endbringer #3 Creature — Eldrazi

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second activated ability after a creature has legally been declared as an attacker or blocker won't change or undo that attack or block.
  • Endbringer untaps at the same time as the active player's permanents. You can't choose to not untap it at that time.
  • If an effect states that Endbringer doesn't untap during your untap step, that effect won't apply during another player's untap step.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 1.99 USD
    Tcgplayer 0.34 USD / 1.96 USD
    Cardmarket 0.28 EUR / 0.65 EUR
    Manapool / 0.53 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap this creature during each other player's untap step. : This creature deals 1 damage to any target. , : Target creature can't attack or block this turn. , : Draw a card.

    Karn Liberated #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
  • After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
  • Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
  • If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
  • In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
  • In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
  • Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
  • No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
  • Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
  • Players can't move cards between their deck and sideboard before the new game.
  • Players won't have any counters or emblems they had in the original game.
  • The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
  • The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
  • Prices

    Seller Price
    Cardmarket 4 EUR / 13.62 EUR
    Cardkingdom / 29.99 USD 4.99 USD
    Manapool 2.7 USD / 19.17 USD
    Tcgplayer / 23.28 USD 4.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +4 Target player exiles a card from their hand.
    −3 Exile target permanent.
    −14 Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

    Karn, Scion of Urza #1419★ Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A token created by Karn's last ability will count itself, so it'll be at least 1/1.
  • Karn is colorless but not an artifact. The Construct tokens created by Karn's last ability don't count Karn.
  • Prices

    Seller Price
    Tcgplayer 4.16 USD
    Manapool 3.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silvercounteron it.
    −1 Put a card you own with a silvercounteron it from exile into your hand.
    −2 Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

    Myr Turbine #117 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Myr

    Rules

  • You can tap a Myr that hasn’t been under your control since your most recent turn began to pay for the cost of the second activated ability.
  • Prices

    Seller Price
    Cardmarket / 8.9 EUR 3.61 EUR
    Cardkingdom 5.49 USD / 13.99 USD
    Manapool 3.63 USD / 6.97 USD
    Tcgplayer 7.38 USD / 9.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Create a 1/1 colorless Myr artifact creature token. , Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, thenshuffle

    Ugin, the Ineffable #1243 Legendary Planeswalker — Ugin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ugin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A colorless spell whose mana cost is {2} or {1} will cost {0} to cast.
  • A land normally has no color, even if it can produce one or more colors of mana.
  • If an effect such as that of Doubling Season causes Ugin to create two Spirit tokens, you still only exile one card from your library. You'll put that card into your hand the first time that either of the tokens leaves the battlefield.
  • If the Spirit leaves the battlefield for any reason, you'll put the exiled card into your hand, even if Ugin left the battlefield before that happened.
  • If you've activated Ugin's ability multiple times, you must keep track of which exiled card belongs to each Spirit token.
  • Once you look at the exiled face-down card once, you may look at it again any time you wish. If another player gains control of the Spirit token, that player can't look at the exiled card.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Ugin). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 9.1 USD
    Cardkingdom 11.99 USD
    Tcgplayer 9.19 USD
    Cardmarket 5.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Colorless spells you cast cost less to cast.
    +1 Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
    −3Destroytarget permanent that's one or more colors.