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"Find me cards equivalent to: Awakened Skyclave"

Cards equivalent to Awakened Skyclave (green, Creature — Elemental, with vigilance, haste, land-creature, mana ability):
1. Rattleclaw Mystic
Creature — Human Shaman, {T}: Add G, U, or R (not a land, but ramps mana).
2. Dryad Arbor
Creature — Forest Dryad, is both a land and creature, but no vigilance/haste.
3. Wakeroot Elemental
Creature — Elemental, {5}{G}: Untap target land you control; it becomes a 5/5 Elemental, so can animate lands.

No exact green equivalent exists, but above are closest in color/type/effect. Original: Awakened Skyclave.

Found Cards

3 Results

Dryad Arbor

Rattleclaw Mystic

Wakeroot Elemental

Dryad Arbor #2281 Land Creature — Forest Dryad

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: 1/1
Types:
  • Land
  • Creature
  • SubTypes:
  • Forest
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Dryad Arbor is changed into another basic land type (such as by Sea's Claim), it continues to be a creature and a Dryad.
  • Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
  • Dryad Arbor is played as a land. It doesn't use the stack, it's not a spell, it can't be responded to, it has no mana cost, and it counts as your land play for the turn.
  • Due to its color indicator (appearing to the left of its type line), Dryad Arbor is green. Color indicators apply in all zones, not just the battlefield.
  • Forest is a land type and Dryad is a creature type.
  • If Dryad Arbor is changed into another basic land type, it continues to be a green Dryad creature.
  • If a Dryad Arbor gains flash, or you have the ability to play Dryad Arbor as though it had flash (due to Teferi, Mage of Zhalfir or Scout's Warning, for example), you can ignore the normal timing rules for when during your turn you can play a land, but not any other restrictions. You can't play Dryad Arbor during another player's turn, and you can't play Dryad Arbor if you don't have any land plays remaining.
  • Prices

    Seller Price
    Tcgplayer / 27.71 USD 17.19 USD
    Cardkingdom 20.99 USD
    Manapool / 25 USD 15.63 USD
    Cardmarket 15.53 EUR / 23.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")

    Rattleclaw Mystic #144s Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Although turning a face-down creature with morph face up doesn't use the stack, Rattleclaw Mystic's triggered ability does use the stack, and players can respond to that ability. Notably, you can't turn Rattleclaw Mystic face up while casting a spell or activating an ability. You'll need to turn Rattleclaw Mystic face up and have its triggered ability resolve before you can spend that mana.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Manapool 1.7 USD
    Cardkingdom 2.49 USD
    Cardmarket 0.46 EUR / 1.23 EUR
    Tcgplayer 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add , , or . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, add .

    Wakeroot Elemental #202p Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Wakeroot Elemental’s ability can target a land that’s already a creature or a land that’s already untapped. The ability will untap it if possible and set its base power and toughness to 5/5. Any counters or effects modifying that creature’s power and toughness will continue to apply, and any effects that set the creature’s power and toughness will be overwritten.
  • Prices

    Seller Price
    Manapool 0.38 USD / 0.52 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Tcgplayer 0.42 USD / 0.8 USD
    Cardmarket / 0.36 EUR 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)