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"Find me cards equivalent to: Azusa, Lost but Seeking"

Cards equivalent to Azusa, Lost but Seeking (green, lets you play extra lands):
1. Azusa, Lost but Seeking – Legendary, plays 2 extra lands.
2. Wayward Swordtooth – Plays 1 extra land per turn, has Ascend, not legendary.
3. Oracle of Mul Daya – Plays 1 extra land per turn, lets you play with top card revealed, not legendary.
4. Sakura-Tribe Scout – Allows land drop on opponent’s turn but not legendary, not additional land plays.
5. Dryad of the Ilysian Grove – Color-fixes and one extra land per turn, not legendary.

Only Azusa, Lost but Seeking offers 2 extra lands, others offer
1. No other green legendary creatures with exactly the same ability.

Found Cards

5 Results

Azusa, Lost but Seeking

Dryad of the Ilysian Grove

Oracle of Mul Daya

Sakura-Tribe Scout

Wayward Swordtooth

Azusa, Lost but Seeking #1234 Legendary Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Azusa's ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).
  • Prices

    Seller Price
    Cardkingdom 84.99 USD / 84.99 USD
    Manapool / 76.05 USD 75.87 USD
    Tcgplayer / 78 USD 71.57 USD
    Cardmarket / 65.25 EUR 45.66 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play two additional lands on each of your turns.

    Dryad of the Ilysian Grove #191 Enchantment Creature — Nymph Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dryad of the Ilysian Grove’s first ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Escape to the Wilds.
  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “{T}: Add {G}.”). They’ll still have their other subtypes and abilities.
  • Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Manapool 34.66 USD / 37.43 USD
    Cardkingdom 44.99 USD
    Tcgplayer 36.86 USD / 39.65 USD
    Cardmarket / 38.61 EUR 29.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

    Oracle of Mul Daya #102 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control more than one Oracle of Mul Daya, the effects of their first abilities are cumulative. If you control two, for example, you can play three lands on your turn.
  • If you play your first land of the turn from the top of your library, and the new top card is another land card, you can play that one too.
  • Oracle of Mul Daya doesn't change the times when you can play a land card from the top of your library. You can play a land only during your main phase when you have priority and the stack is empty. Doing so counts as one of your land plays for the turn.
  • Prices

    Seller Price
    Tcgplayer 2.23 USD
    Cardkingdom 4.99 USD
    Cardmarket 2.78 EUR
    Manapool 2.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

    Sakura-Tribe Scout #144 Creature — Snake Shaman Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Shaman
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.32 EUR / 6.21 EUR
    Manapool / 7.94 USD 1.83 USD
    Tcgplayer 2.83 USD / 12.55 USD
    Cardkingdom 3.99 USD / 15.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may put a land card from your hand onto the battlefield.

    Wayward Swordtooth #263 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Wayward Swordtooth's middle ability is cumulative if you control more than one. It's also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Cardmarket 3 EUR / 2 EUR
    Manapool 3.53 USD
    Tcgplayer 4.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.