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"Find me cards equivalent to: Balemurk Leech"

Balemurk Leech (Black, Creature — Leech) with an enchantment/Roon trigger and life loss ability is your reference.

Equivalent (Black, similar triggers/effects):
1. Underhanded Designs (Whenever an artifact enters, each opponent loses 1 life and you gain 1 life)
2. Ayara, First of Locthwain (Whenever a black creature enters, each opponent loses 1 life)
3. Drainpipe Vermin (Creature — Rat; causes opponent to discard)
4. Sanguinary Priest (Whenever another creature dies, each opponent loses 1 life)
5. Dreadhorde Invasion (At your upkeep, you lose 1 life and amass 1)


Reason:
All are Black, trigger on permanents/events, and drain opponents, similar to Balemurk Leech. No card matches exactly for enchantment/Room triggers and Leech type, but these are the closest equivalents.

Found Cards

6 Results

Ayara, First of Locthwain

Balemurk Leech

Drainpipe Vermin

Dreadhorde Invasion

Sanguinary Priest

Underhanded Designs

Ayara, First of Locthwain #75s Legendary Creature — Elf Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Ayara's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.
  • Prices

    Seller Price
    Manapool 10.94 USD
    Cardkingdom 19.99 USD
    Tcgplayer 10.47 USD
    Cardmarket 6.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. ,Sacrificeanother black creature: Draw a card.

    Balemurk Leech #84 Creature — Leech

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Leech
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.19 USD / 0.2 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.07 EUR / 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

    Drainpipe Vermin #224 Creature — Rat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may pay {B} only once. The target player will discard a maximum of one card because of Drainpipe Vermin’s ability.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, you may pay . If you do, target player discards a card.

    Dreadhorde Invasion #86 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
  • The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer / 5.25 USD 0.77 USD
    Cardkingdom 1.29 USD / 5.99 USD
    Manapool 0.31 USD / 4.15 USD
    Cardmarket 0.49 EUR / 2.4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    Sanguinary Priest #53 Creature — Astartes Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Astartes
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 1.49 USD
    Cardmarket / 2.89 EUR 1.06 EUR
    Manapool 1.04 USD
    Tcgplayer 2.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Blood Chalice — Whenever another creature you control dies, this creature deals 1 damage to any target.

    Underhanded Designs #104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Underhanded Designs's first ability causes the opposing team to lose a total of 2 life. You still gain only 1 life.
  • The number of artifacts you control is checked only as you activate Underhanded Designs's last ability. It's not checked again as it resolves.
  • You can pay {1} only once each time Underhanded Designs's triggered ability resolves. You can't pay more to cause your opponents to lose more life.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool / 0.62 USD 0.15 USD
    Cardmarket / 0.46 EUR 0.2 EUR
    Tcgplayer 0.21 USD / 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact you control enters, you may pay . If you do, each opponent loses 1 life and you gain 1 life. ,Sacrificethis enchantment:Destroytarget creature. Activate only if you control two or more artifacts.