Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Bat"

Equivalent cards to Bat (assuming you mean the black creature type Bat, e.g., Vampire Bats):

  • Vampire Bats: 1/1 black Bat, flying, {B}: +1/+0 until EOT, pay only black mana this way and only once each turn.
  • Foulmire Knight: 1/1 black Zombie Knight, deathtouch (not Bat, but similar size/role, black).
  • Banehound: 1/1 black Nightmare Hound, lifelink, haste (again similar role/stats).


Reason: Black 1/1 flying creatures fill similar niches. True Bat tribe is small, so closest are small, black fliers or utility creatures. Examples use black mana and small evasive bodies.

Found Cards

2 Results

Banehound

Vampire Bats

Banehound #77 Creature — Nightmare Dog

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 3.49 USD
    Cardmarket 0.11 EUR / 0.68 EUR
    Manapool 0.15 USD / 0.98 USD
    Tcgplayer / 1.38 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink, haste

    Vampire Bats #25 Creature — Bat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Bat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) : This creature gets +1/+0 until end of turn. Activate no more than twice each turn.