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"Find me cards equivalent to: Blightsteel Colossus"

Equivalent cards (as close as possible, colorless Artifact Creatures with very powerful effects and/or indestructible):

  • Blightsteel Colossus (Original)
  • Darksteel Colossus (Trample, indestructible, shuffle into library instead of graveyard)
  • Emrakul, the Promised End (not an Artifact Creature, but colorless and huge effect)
  • Metalwork Colossus (colorless, big body, resilience to removal)
  • Steel Hellkite (colorless, flying, board control, not indestructible)
  • Platinum Emperion (artifact, colorless, unique strong ability, not indestructible)

Closest direct equivalent is Darksteel Colossus.
Reason: Shares trample, indestructible, shuffle replacement. Only missing infect.

Found Cards

6 Results

Blightsteel Colossus

Darksteel Colossus

Emrakul, the Promised End

Metalwork Colossus

Platinum Emperion

Steel Hellkite

Blightsteel Colossus #2223 Artifact Creature — Phyrexian Golem

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 12
Power/Toughness: 11/11
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Indestructible Infect Trample

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • Damage that a creature with infect deals doesn't result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters.
  • The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
  • Prices

    Seller Price
    Cardmarket 29.09 EUR / 29.55 EUR
    Cardkingdom / 42.99 USD 39.99 USD
    Tcgplayer 32.96 USD / 36.26 USD
    Manapool / 38.03 USD 35.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus andshuffleit into its owner's library instead.

    Darksteel Colossus #208 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 11
    Power/Toughness: 11/11
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible Trample

    Rules

  • Lethal damage, damage from a source with deathtouch, and effects that say "destroy" won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed or if its toughness is 0 or less. (In these cases, of course, Darksteel Colossus would be shuffled into its owner's library instead of being put into its owner's graveyard.)
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 22.99 USD
    Tcgplayer / 20 USD 9.66 USD
    Cardmarket / 9.62 EUR 3.46 EUR
    Manapool 3.07 USD / 17.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don'tdestroythis creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus andshuffleit into its owner's library instead.

    Emrakul, the Promised End #6 Legendary Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 13
    Power/Toughness: 13/13
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Protection Trample

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
  • If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.
  • If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.
  • Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.
  • Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.
  • The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.
  • The player you’re controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
  • You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.
  • You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.
  • You only control the player. You don’t control any of that player’s permanents, spells, or abilities.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

    Metalwork Colossus #204 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 11
    Power/Toughness: 10/10
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • If the total mana value of noncreature artifacts you control is 11 or greater, Metalwork Colossus costs {0} to cast.
  • Metalwork Colossus's last ability can be activated only if it is in your graveyard.
  • Once a player has announced that they are casting Metalwork Colossus, no player may take actions to try to change the number of artifacts its controller controls before that spell's cost is locked in.
  • The total cost to cast Metalwork Colossus is locked in before you pay that cost. For example, if you control three noncreature artifacts each with mana value 2, including one you can sacrifice to add {C} , the total cost of Metalwork Colossus is {5}. Then you can sacrifice the artifact when you activate mana abilities just before paying the cost.
  • Prices

    Seller Price
    Manapool / 0.67 USD 0.15 USD
    Tcgplayer / 2.05 USD 0.38 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.69 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.

    Platinum Emperion #193 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result.
  • Effects that replace an event with having you gain life (like Words of Worship’s effect does) or having you lose life will end up replacing the event with nothing.
  • Effects that would replace having you gain life with some other event won’t be able to be applied because it’s impossible for you to gain life.
  • If a cost would include causing you to gain life (like the alternative cost of an opponent’s Invigorate does), that cost can’t be paid.
  • If an effect says to set your life total to a certain number, that part of the effect won’t do anything.
  • If an effect would cause you to exchange life totals with another player, the exchange won’t happen. Neither player’s life total changes.
  • In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn’t cause you to lose life.
  • Platinum Emperion’s ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life.
  • Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect.
  • You can’t pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won’t result in your life total changing.
  • Prices

    Seller Price
    Cardmarket 10.59 EUR / 18.96 EUR
    Cardkingdom 16.99 USD / 39.99 USD
    Tcgplayer / 41.95 USD 19.42 USD
    Manapool / 26.05 USD 13.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)

    Steel Hellkite #289 Artifact Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
  • If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
  • If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
  • If the mana cost of a permanent includes {X}, X is 0 for the purpose of determining its mana value.
  • In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
  • It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
  • Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
  • The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.6 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +1/+0 until end of turn. :Destroyeach nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.