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"Find me cards equivalent to: Bonds of Mortality"

Equivalent cards to Bonds of Mortality (Green Enchantment, enters and draws a card, grants loss of hexproof/indestructible):
1. Detection Tower (Colorless land, not enchantment, grants loss of hexproof/indestructible, but not specifically Green nor draws a card)
2. Questing Beast (Green creature, disables indestructible, but not an enchantment and doesn’t draw a card)
3. Kogla, the Titan Ape (Green creature, can remove hexproof, not enchantment)
4. Arcane Lighthouse (Colorless land, removes hexproof/shroud, not an enchantment)
5. Bond of Flourishing (Green sorcery, draws a card/effect; not the same, but similar in color/card draw)

Closest: There are no direct green enchantments other than Bonds of Mortality that do both (draw on entry, pay {G}: remove hexproof/indestructible from opponent's creatures). It is unique in green enchantments.


Reason:
The specific combination of both effects is unique to Bonds of Mortality; similar effects exist on other card types or colors, but not as a green enchantment with these abilities.

Found Cards

6 Results

Arcane Lighthouse

Bond of Flourishing

Bonds of Mortality

Detection Tower

Kogla, the Titan Ape

Questing Beast

Arcane Lighthouse #361 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
  • The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Cardmarket 1.53 EUR
    Tcgplayer 1.31 USD
    Manapool 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

    Bond of Flourishing #155 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • You gain 3 life even if you don't reveal a permanent card from among the top three cards of your library.
  • Prices

    Seller Price
    Tcgplayer / 0.24 USD 0.09 USD
    Cardmarket 0.13 EUR / 0.19 EUR
    Manapool / 0.41 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

    Bonds of Mortality #128 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt to a creature with indestructible is still marked on that creature. If that creature loses indestructible, and the marked damage is lethal, it will be destroyed. However, if a creature with indestructible is dealt damage by a source with deathtouch and then later loses indestructible, that creature won’t be destroyed.
  • The last ability causes creatures your opponents control to lose hexproof and indestructible as it resolves. Effects that cause those creatures to gain those abilities after that point will work normally.
  • Prices

    Seller Price
    Cardmarket 0.07 EUR / 0.56 EUR
    Cardkingdom / 3.49 USD 0.79 USD
    Tcgplayer / 1.49 USD 0.32 USD
    Manapool 0.21 USD / 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn.

    Detection Tower #249 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Detection Tower’s last ability doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your opponents’ control later in the turn can be targeted as though they didn’t have hexproof.
  • Creatures your opponents control with “hexproof from [quality]” abilities can be targeted as though they didn’t have those abilities as well.
  • Your opponents and creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.
  • Prices

    Seller Price
    Manapool / 5.3 USD 2.9 USD
    Cardmarket 1.68 EUR / 2.39 EUR
    Tcgplayer / 4.01 USD 2.9 USD
    Cardkingdom / 5.99 USD 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

    Kogla, the Titan Ape #1274 Legendary Creature — Ape

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/6
    Types:
  • Creature
  • SubTypes:
  • Ape
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the target Human is an illegal target by the time Kogla's last ability tries to resolve, the ability won't resolve. Kogla won't gain indestructible.
  • If the target creature is an illegal target when Kogla's first ability tries to resolve, the ability doesn't resolve. If it's a legal target but Kogla is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
  • Prices

    Seller Price
    Tcgplayer 17.69 USD
    Manapool 18.19 USD
    Cardmarket 15.51 EUR
    Cardkingdom 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks,destroytarget artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

    Questing Beast #44 Legendary Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Haste Vigilance

    Rules

  • If the opponent dealt damage controls no planeswalkers, Questing Beast's last ability simply does nothing.
  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
  • Questing Beast only stops combat damage from being prevented by effects that specifically use the word “prevent.”
  • The damage Questing Beast deals to the target planeswalker as its last ability resolves isn't combat damage.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD
    Manapool 15.63 USD
    Cardmarket 9.55 EUR
    Tcgplayer 20.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.