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"Find me cards equivalent to: Breath of Fury"

Equivalent cards to Breath of Fury (type: Enchantment — Aura, color: Red, extra combats on trigger) are rare. Here are similar red Aura enchantments with extra combat phase triggers:
1. Furious Rise — Not an Aura, but triggers on combat damage and is red.
2. Fervor — Gives haste, not extra combats.
3. Instigator's Blade — Equipment, not an Aura, but gives extra combat triggers in red.
4. Aggravated Assault — Not an Aura, but a red enchantment that gives extra combat phases.

Closest by function and color is still Breath of Fury. There's no direct red Aura equivalent that gives extra combats. Most similar effects are non-Aura enchantments like Aggravated Assault.

Found Cards

4 Results

Aggravated Assault

Breath of Fury

Fervor

Furious Rise

Aggravated Assault #2691 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have enough mana, the ability may be activated more than once in a turn.
  • You will normally activate this ability during your postcombat main phase so you can untap any creatures that attacked.
  • Prices

    Seller Price
    Tcgplayer 18.74 USD / 17.98 USD
    Manapool / 20.82 USD 18.28 USD
    Cardmarket 14.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    Breath of Fury #2347 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If there isn’t a legal creature to attach Breath of Fury to after the enchanted creature is sacrificed, you don’t untap your creatures or get an additional combat phase, and Breath of Fury is put into its owner’s graveyard as a state-based action.
  • Prices

    Seller Price
    Cardmarket / 6.38 EUR 5.42 EUR
    Manapool / 8.51 USD 9.57 USD
    Cardkingdom 12.99 USD / 12.99 USD
    Tcgplayer 8 USD / 8.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When enchanted creature deals combat damage to a player,sacrificeit and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

    Fervor #29 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an attacking creature loses haste, perhaps because Fervor leaves the battlefield after attackers have been declared, it won't be removed from combat.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 2.99 USD
    Cardmarket / 2.64 EUR 2.09 EUR
    Manapool 1.72 USD / 2.08 USD
    Tcgplayer / 3.72 USD 2.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. (They can attack and as soon as they come under your control.)

    Furious Rise #136 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
  • Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
  • If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
  • If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.08 USD / 0.21 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.09 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.