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"Find me cards equivalent to: Bumi, Unleashed"

Equivalent (GR, Legendary, combat/land untap/extra combat) cards to Bumi, Unleashed:
1. Neheb, the Eternal (Legendary Creature — Zombie Minotaur Warrior, Red; extra mana after combat damage.)
2. Samut, Voice of Dissent (Legendary Creature — Human Warrior, GR; untaps other creatures, has flash and double strike.)
3. Moraug, Fury of Akoum (Legendary Creature — Minotaur Warrior, R; gives extra combat phases when lands enter battlefield.)
4. Xenagos, God of Revels (Legendary Enchantment Creature — God, GR; buffs creatures at combat.)
5. Nylea, Keen-Eyed (Legendary Enchantment Creature — God, G; not direct untap/extra combat, but cost reduction and combat presence.)

No exact copy exists, but Moraug, Fury of Akoum and Samut, Voice of Dissent are closest in terms of combat manipulation and synergy with lands.

Found Cards

6 Results

Bumi, Unleashed

Moraug, Fury of Akoum

Neheb, the Eternal

Nylea, Keen-Eyed

Samut, Voice of Dissent

Xenagos, God of Revels

Bumi, Unleashed #211s Legendary Creature — Human Noble Ally

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Earthbend Trample

    Rules

  • The restriction that only land creatures can attack applies only to the combat phase created by Bumi, Unleashed, not to any other combat phases that might occur that turn.
  • Prices

    Seller Price
    Cardmarket 13.05 EUR
    Cardkingdom 17.99 USD
    Manapool 20.03 USD
    Tcgplayer 22.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.

    Moraug, Fury of Akoum #89 Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature that enters the battlefield attacking hasn't attacked that combat. Moraug's ability won't count that combat. Unless that creature has haste, it won't be able to attack in additional combats this turn.
  • If the landfall ability resolves during your precombat main phase, the additional combat phase will happen before your regular combat phase. You'll untap creatures you control at the beginning of the additional combat but not at the beginning of your regular combat.
  • Moraug's first ability checks each turn how many times each creature has attacked. It counts times that creature attacked before Moraug was on the battlefield, and it stops applying if Moraug leaves the battlefield.
  • Moraug's first ability counts how many times a creature has attacked, not how many times it has dealt damage. The first time a creature attacks in a turn, the +1/+0 bonus will apply to the combat damage it deals during that combat.
  • There won't be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you'll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase.
  • Prices

    Seller Price
    Tcgplayer 2.2 USD
    Cardkingdom 3.49 USD
    Cardmarket 2.42 EUR
    Manapool 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

    Neheb, the Eternal #104s Legendary Creature — Zombie Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Afflict

    Rules

  • Afflict causes the defending player to lose life; it's not damage or combat damage.
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
  • If multiple creatures block a creature with afflict, afflict triggers only once.
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
  • Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • Prices

    Seller Price
    Cardkingdom 27.99 USD
    Tcgplayer 21.57 USD
    Manapool 19.93 USD
    Cardmarket 9.84 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

    Nylea, Keen-Eyed #185 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 5/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If you don’t put the revealed noncreature card into your graveyard, it remains on top of your library.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Cardmarket / 4.94 EUR 5.11 EUR
    Cardkingdom 6.99 USD / 8.99 USD
    Manapool / 6.59 USD 4.72 USD
    Tcgplayer 5.3 USD / 6.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

    Samut, Voice of Dissent #205s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Haste Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.05 USD
    Cardmarket 7.67 EUR
    Cardkingdom 9.99 USD
    Manapool 6.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.

    Xenagos, God of Revels #2061 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • The value of X is calculated only once, as the ability resolves.
  • As Xenagos enters the battlefield, your devotion to red and green will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Xenagos is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on Xenagos remain on it while it's not a creature, even if they have no effect.
  • If Xenagos is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If Xenagos stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes Xenagos to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The type-changing ability that can make Xenagos not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to red and green. It's always a creature spell while it's on the stack.
  • When Xenagos enters the battlefield, your devotion to red and green will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Xenagos's own mana cost are counted when determining this.
  • Xenagos's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Manapool 10.11 USD / 13.28 USD
    Cardmarket 3.14 EUR / 9.04 EUR
    Tcgplayer 9.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.