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"Find me cards equivalent to: C.A.M.P."

Closest equivalent colorless/artifact cards to C.A.M.P. that interact with lands and/or counters:
1. Darksteel Garrison
Artifact — Fortification, Fortify {3}, grants bonuses to fortified land, untaps it when attacked.

Reason:
Same type, enhances a land, also has Fortify.
2. Sword of the Animist
Artifact — Equipment, whenever equipped creature attacks, search for a basic land and put it on the battlefield tapped.

Reason:
Synergy with lands, ramp, though not a Fortification.
3. Manifold Key
Artifact, untaps another artifact.

Reason:
Some utility with mana, interacts with other artifacts.
4. Opal Palace (land with similar color synergy, not artifact)
Land, adds color and puts +1/+1 counter if it's your commander.

Reason:
Only land, not artifact, but has +1/+1 counter and color synergy aspect.

Summary:
Darksteel Garrison is the only direct Artifact — Fortification as of June 2024. Nothing else has all C.A.M.P.'s traits, but these are the closest in interaction or type.

Found Cards

5 Results

C.A.M.P.

Darksteel Garrison

Manifold Key

Opal Palace

Sword of the Animist

C.A.M.P. #129 Artifact — Fortification

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Fortification
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Fortify

    Rules

  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what type of permanent they can be attached to, Fortifications and Equipment follow the same rules.
  • If the fortified land produced more than one color of mana, you'll create a Junk token as long as the target creature is at least one of those colors.
  • Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
  • You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
  • You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer / 0.84 USD 0.27 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.82 USD
    Cardmarket 0.18 EUR / 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever fortified land is tapped for mana, put a +1/+1counteron target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ",Sacrificethis token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify (: Attach to target land you control. Fortify only as a sorcery.)

    Darksteel Garrison #FUT-167 Artifact — Fortification

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Fortification
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fortify

    Rules

  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
  • The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.49 USD
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

    Manifold Key #398 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating Manifold Key's last ability after a creature has become blocked won't cause that creature to become unblocked.
  • Prices

    Seller Price
    Manapool / 217.77 USD 6.96 USD
    Cardkingdom / 349.99 USD 8.49 USD
    Tcgplayer 8.11 USD / 179.86 USD
    Cardmarket 8.31 EUR / 130.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Untap another target artifact. , : Target creature can't be blocked this turn.

    Opal Palace #390 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
  • If you don't have a commander, Opal Palace's last ability produces no mana.
  • If you have two commanders, the last ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.
  • The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.2 EUR
    Manapool 0.15 USD
    Tcgplayer 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

    Sword of the Animist #452 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 4.98 USD
    Cardmarket 4.98 EUR
    Cardkingdom 6.99 USD
    Tcgplayer 4.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, thenshuffle Equip