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"Find me cards equivalent to: Cackling Prowler"

Equivalent cards to Cackling Prowler (color: Green, ward, cares about creatures dying):
1. Cackling Prowler
2. Cemetery Prowler (Exiles cards from graveyards, grows with more creatures exiled—Green, strong graveyard interaction)
3. Callous Sell-Sword (Has a form of protection [Ward], but not green; green equivalents don't exist exactly, so similar cards include those with ward)
4. Jade Guardian (Green, has hexproof instead of ward)
5. Herbivore Baublehog (Green, GY interaction, tough to find exact match but this is similar in theme)


Reason: Green doesn’t have many creatures with ward and Morbid or death triggers. Most green creatures trigger on creatures dying but rarely combine both effects like Cackling Prowler. All listed are green and have related effects.

Found Cards

3 Results

Cackling Prowler

Cemetery Prowler

Jade Guardian

Cackling Prowler #101 Creature — Hyena Rogue

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Hyena
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ward

    Rules

  • Cackling Prowler's last ability will check as the end step starts to see if a creature died this turn. If none did, the ability won't trigger at all.
  • Prices

    Seller Price
    Tcgplayer / 0.17 USD 0.12 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.05 EUR / 0.09 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward (Whenever this creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1counteron this creature.

    Cemetery Prowler #191p Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Card types that can be exiled from a graveyard include artifact, creature, enchantment, land, planeswalker, instant, and sorcery. Legendary, basic, and snow are supertypes, not card types. Human, Equipment, and Aura are subtypes, not card types.
  • Cemetery Prowler's last ability checks the number of card types among cards exiled with it, not the number of cards exiled. For example, if Cemetery Prowler has exiled two creature cards, creature spells you cast cost {1} less, not {2} less.
  • Prices

    Seller Price
    Tcgplayer / 4.53 USD 4.31 USD
    Cardmarket 4 EUR / 5.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with this creature.

    Jade Guardian #194 Creature — Merfolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Jade Guardian can be the target of its own ability.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.19 USD
    Tcgplayer / 0.4 USD 0.18 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.12 EUR / 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1counteron target Merfolk you control.