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"Find me cards equivalent to: Carry Away"

Equivalent cards to Carry Away (Enchantment — Aura, blue, enchants Equipment, you gain control):

  • Confiscate — Enchants any permanent, not just Equipment.
  • Corrupted Conscience — Blue Aura, gains control of a creature, but not Equipment.
  • Domestication — Blue Aura, gains control of a creature.
  • Steal Artifact — Old blue Aura, gains control of an artifact (including Equipment).

None are exact—Carry Away is unique to Equipment. Closest is Steal Artifact (blue, Aura, gains control of artifact).

Found Cards

5 Results

Carry Away

Confiscate

Corrupted Conscience

Domestication

Steal Artifact

Carry Away #19 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature they control.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.31 USD 0.15 USD
    Cardmarket / 0.45 EUR 0.06 EUR
    Tcgplayer 0.21 USD / 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.

    Confiscate #A20 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Gaining control of an Aura or Equipment doesn't change what it's attached to.
  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Gaining control of an Aura or Equipment doesn't change what it's attached to.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent You control enchanted permanent.

    Corrupted Conscience #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Multiple instances of infect on the same creature are redundant.
  • Prices

    Seller Price
    Cardmarket / 6.65 EUR 0.72 EUR
    Manapool / 6.77 USD 0.46 USD
    Cardkingdom / 9.99 USD 1.29 USD
    Tcgplayer / 8.49 USD 1.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

    Domestication #61 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature's power is checked only when the triggered ability triggers and resolves.
  • Domestication's triggered ability has an "intervening 'if' clause." That means (1) the ability triggers only if the enchanted creature's power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature's power is 3 or less by the time it resolves.
  • If an effect changes the enchanted creature's power until end of turn, it will still have the modified power during your end step.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.32 USD
    Cardmarket / 0.33 EUR 0.16 EUR
    Tcgplayer / 0.23 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater,sacrificethis Aura.

    Steal Artifact #84 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Can be used on artifact creatures.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact You control enchanted artifact.