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"Find me cards equivalent to: Celestial Kirin"

Celestial Kirin is a unique mono-white Legendary Spirit. There are very few true equivalents, but here are similar mono-white or mostly-white Legendary Spirits/Kirins that interact with Spirits, spells, or board wipes:
1. Oyobi, Who Split the Heavens – Legendary white Spirit, makes Spirit tokens when you cast Spirit/Arcane spells.
2. Kiyomaro, First to Stand – Legendary white Spirit, cares about your hand size for power/toughness and lifegain.
3. Genju of the Fields – Enchantment that animates a land as a Spirit (not a creature card, but interacts with Spirits).
4. Archetype of Courage – Not Legendary or Spirit, but a white creature that grants first strike (board-impacting white creature).

Celestial Kirin itself is the only card that has the destroy permanents with mana value X triggered by Spirit or Arcane spells, making it quite unique in mono-white.

Short reason: Celestial Kirin has a unique ability. No other mono-white Legendary Spirit directly destroys all permanents with a specific mana value. Closest equivalents interact with Spirits or provide board presence.

Found Cards

5 Results

Archetype of Courage

Celestial Kirin

Genju of the Fields

Kiyomaro, First to Stand

Oyobi, Who Split the Heavens

Archetype of Courage #4 Enchantment Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 8.99 USD
    Tcgplayer 1.51 USD / 11.11 USD
    Manapool 0.48 USD / 6.3 USD
    Cardmarket 1.45 EUR / 5.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

    Celestial Kirin #3 Legendary Creature — Kirin Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Kirin
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the Spirit or Arcane spell has {X} in the mana cost, then you use the value of {X} on the stack. For example, Shining Shoal costs {X}{W}{W}. If you choose X = 2, then Shining Shoal’s mana value is 4. Shining Shoal also has an ability that says “You may exile a white card with mana value X from your hand rather than pay Shining Shoal’s mana cost”; if you choose to pay the alternative cost and exile a card with mana value 2, then X is 2 while Shining Shoal is on the stack and its mana value is 4.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer / 14.59 USD 0.91 USD
    Cardmarket / 3.79 EUR 0.41 EUR
    Manapool 0.51 USD / 5.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a Spirit or Arcane spell,destroyall permanents with that spell's mana value.

    Genju of the Fields #BOK-5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • When activated multiple times, it will have the triggered ability multiple times. When the animated Plains deals damage, the ability will trigger once for each copy of the ability. If, for example, you activate the ability three times, the Plains will deal two damage, and you'll gain six life.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardmarket 0.02 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.

    Kiyomaro, First to Stand #18 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have seven or more cards in hand when Kiyomaro's triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
  • Kiyomaro's power and toughness don't affect whether it has vigilance or the life-gain ability.
  • Losing vigilance after attackers are declared doesn't cause Kiyomaro to tap.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD / 0.97 USD
    Cardkingdom / 3.49 USD 0.49 USD
    Cardmarket 0.27 EUR / 2.49 EUR
    Manapool 0.29 USD / 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

    Oyobi, Who Split the Heavens #95 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/6
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.49 USD
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.