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"Find me cards equivalent to: Centaur of Attention"

Cards similar to Centaur of Attention (Green, interacts with dice, random number, or gets +X/+X based on a condition):
1. Pixie Guide — Gives you advantage on dice rolls, green/blue hybrid in Unstable.
2. Wren's Run Packmaster — Grants +X/+X to tokens, relationship to scaling effects.
3. Forgotten Ancient — Gets +1/+1 counters for each spell cast, grows based on outside factors.

There are few green dice-focused cards. Centaur of Attention is unique for storing dice results, but Pixie Guide and Wren's Run Packmaster offer similar mechanical themes.

Found Cards

4 Results

Centaur of Attention

Forgotten Ancient

Pixie Guide

Wren's Run Packmaster

Centaur of Attention #132 Creature — Centaur Performer

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Centaur
  • Performer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If Centaur of Attention's enters-the-battlefield ability is copied or triggers multiple times somehow, it's possible to store more than five results on it. This is awesome. The last ability will consider all stored results and look for any that match each other.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • To get the largest bonus from the last ability, you want all five dice to have the same result. It doesn't matter what result that is. The value of X is the largest number of dice that match, not what number they're showing. For example, if your five results are 1, 1, 3, 3, and 4, Centaur of Attention would get +2/+2.
  • To store a result means to note the result, ya see. You can do it by keeping a die with that result on Centaur of Attention, or just by writing down the result. To reroll a noted result, roll a die with the same number of sides and replace the noted result with the new result.
  • You may reroll any results stored on Centaur of Attention, even those you chose not to reroll on previous turns.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.16 USD
    Tcgplayer 0.13 USD / 0.2 USD
    Cardmarket / 0.18 EUR 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.

    Forgotten Ancient #267 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
  • Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardkingdom 0.99 USD
    Manapool 0.25 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, you may put a +1/+1counteron this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

    Pixie Guide #66 Creature — Faerie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.26 USD / 0.15 USD
    Cardmarket 0.08 EUR / 0.23 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

    Wren's Run Packmaster #227 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Champion

    Rules

  • Wren's Run Packmaster gives deathtouch to all Wolf permanents you control, not just the tokens it creates.
  • A Wolf's deathtouch ability will apply if both Wren's Run Packmaster and that Wolf are on the battlefield at the time the Wolf deals damage. The creature dealt damage by the Wolf will be destroyed the next time state-based actions are checked, even if the Wolf or Wren's Run Packmaster leaves the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.64 EUR / 0.32 EUR
    Tcgplayer 1.77 USD
    Manapool 1.03 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Champion an Elf (When this creature enters,sacrificeit unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.