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"Find me cards equivalent to: Channel Harm"

Some equivalent cards to Channel Harm are:
1. Comeuppance – Also a white instant preventing all damage from sources you don’t control, and reflecting damage to source's controller or planeswalker.
2. Deflecting Palm – Red/white instant, but only reflects damage from one source to a player.
3. Selfless Squire – White creature with flash that prevents all combat damage that would be dealt to you, then gets +1/+1 counters.

Channel Harm remains unique for also targeting a creature, but Comeuppance is closest as a white instant preventing and reflecting damage.

Found Cards

4 Results

Channel Harm

Comeuppance

Deflecting Palm

Selfless Squire

Channel Harm #7 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Channel Harm’s effect is not a redirection effect. If it prevents damage, you may have Channel Harm (not the original source) deal damage to the creature as part of that prevention effect. Channel Harm is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect the new damage. The new damage is not combat damage, even if the prevented damage was.
  • Channel Harm’s only target is the creature it may deal damage to. You choose that target as you cast Channel Harm, not at the time it prevents damage.
  • If the target creature is an illegal target as Channel Harm tries to resolve, the entire spell doesn’t resolve. No damage will be prevented.
  • If two players have each cast Channel Harm targeting a creature the other controls, and a source one player controls would deal damage to the second player or a permanent that player controls, one Channel Harm will prevent that damage and try to deal damage to the creature controlled by the first player. That player’s Channel Harm will then prevent that damage and try to deal damage to the creature controlled by the second player. This forms a loop that either player can break by choosing to not have Channel Harm try to deal damage. It doesn’t matter which player breaks the loop, as no damage will be dealt in either case.
  • Whether the target creature is still a legal target is not checked after Channel Harm resolves. Damage will still be prevented, even if Channel Harm can’t deal damage to that creature.
  • You can choose a creature you control as the target. If you do, the damage Channel Harm deals to that creature won’t be prevented.
  • Prices

    Seller Price
    Tcgplayer / 0.23 USD 0.17 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.13 EUR / 0.3 EUR
    Manapool / 0.19 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

    Comeuppance #1 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Comeuppance's effect is not a redirection effect. If it prevents damage, Comeuppance (not the original source) deals damage to the permanent or player as part of that prevention effect. Comeuppance is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don't affect the new damage. The new damage is not combat damage, even if the prevented damage was.
  • Prices

    Seller Price
    Tcgplayer / 6.14 USD 4.64 USD
    Cardkingdom 6.49 USD / 8.99 USD
    Manapool 3.13 USD / 6.21 USD
    Cardmarket / 3.41 EUR 2.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

    Deflecting Palm #128 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Deflecting Palm doesn't target any permanent or player. You choose a source of damage as Deflecting Palm resolves.
  • If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
  • Prices

    Seller Price
    Tcgplayer 2.72 USD
    Manapool 2.49 USD
    Cardkingdom 2.49 USD
    Cardmarket 1.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

    Selfless Squire #7 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Selfless Squire's first triggered ability prevents all damage that would be dealt to you this turn after the triggered ability resolves, even if Selfless Squire leaves the battlefield.
  • Selfless Squire's second triggered ability doesn't trigger only when damage is prevented by its first triggered ability's effect. Any effect that uses the word "prevent" will cause it to trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.