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"Find me cards equivalent to: Chaosphere"

Equivalent cards in red (R) and/or World Enchantment type to Chaosphere are very limited, as World Enchantment is rare. Some similar red enchantments that interact with flying or blocking, but not exact equivalents, include:

  • Hall of Triumph (not related to flying or blocking, but an example of a red world-like enchantment)
  • Gravity Sphere (also a World Enchantment but green, affects flying)
  • Magus of the Moon (affects lands, not flying/block)
  • Goblin Caves (affects combat, but not flying/blocking)

Closest by card type and function:

  • Chaosphere (R, World Enchantment) — sets special flying/blocking rules.

No true equivalent exists in red with the same World Enchantment and flying/blocking effects. Closest in function, but not in color/type, is Gravity Sphere (Green, World Enchantment) which removes flying from all creatures.

Summary:

  • Chaosphere is unique for red and World Enchantment type.
  • Closest similar: Gravity Sphere (green).
  • No other red World Enchantment with the same blocking/flying interaction.
Found Cards

5 Results

Chaosphere

Goblin Caves

Gravity Sphere

Hall of Triumph

Magus of the Moon

Chaosphere #164 World Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • Prices

    Seller Price
    Cardmarket 3.84 EUR
    Tcgplayer 9.2 USD
    Cardkingdom 9.99 USD
    Manapool 6.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

    Goblin Caves #64 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Works even if placed on one of your opponent's Mountains.
  • Works if enchanting a Snow-Covered Mountain.
  • Prices

    Seller Price
    Manapool 0.48 USD
    Cardmarket 0.8 EUR
    Tcgplayer 1.25 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

    Gravity Sphere #151 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It removes Flying from all creatures on the battlefield when it enters and from each creature as that creature enters. It does not prevent the Flying ability being given to the creature *after* the Sphere is on the battlefield.
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • Prices

    Seller Price
    Cardmarket 49.9 EUR
    Tcgplayer 50.72 USD
    Manapool 44.98 USD
    Cardkingdom 57.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures lose flying.

    Hall of Triumph #162 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.38 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.45 USD
    Manapool 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.

    Magus of the Moon #125 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Magus of the Moon loses its abilities, it continues to turn nonbasic lands into Mountains. This is because effects that change subtypes are applied before considering effects that remove abilities, regardless of the order in which those effects started.
  • If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as that of Vesuva or Cavern of Souls.
  • If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.
  • Magus of the Moon doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."
  • Nonbasic lands lose any other land types and abilities they had. They gain the land type Mountain and gain the ability "{T}: Add {R}."
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 15.99 USD
    Cardmarket / 9.67 EUR 5.55 EUR
    Manapool 4.08 USD / 8.96 USD
    Tcgplayer / 9.01 USD 4.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nonbasic lands are Mountains.