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"Find me cards equivalent to: Chimeric Coils"

Equivalent cards to Chimeric Coils with similar attributes (artifact, colorless, temporary creature):

  • Chimeric Staff — Variable size artifact creature until end of turn.
  • Chimeric Sphere — Becomes either a 2/1 or 3/2 artifact creature until end of turn.
  • Chimeric Idol — Becomes a 3/3 artifact creature until end of turn.
  • Chimeric Mass — Becomes an X/X artifact creature until end of turn (Chimeric Mass does not require a sacrifice at end step, but is close).

All are colorless artifact creatures with temporary animation effects.

Found Cards

5 Results

Chimeric Coils

Chimeric Idol

Chimeric Mass

Chimeric Sphere

Chimeric Staff

Chimeric Coils #108 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If X is 0, Chimeric Coils becomes a 0/0 creature and is put into its owner's graveyard.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.26 USD
    Tcgplayer / 0.37 USD 0.21 USD
    Cardmarket 0.04 EUR / 0.45 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This artifact becomes an X/X Construct artifact creature.Sacrificeit at the beginning of the next end step.

    Chimeric Idol #136 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Your lands are tapped as part of the effect, not part of the cost.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Manapool 0.17 USD / 4.86 USD
    Cardkingdom / 7.99 USD 0.49 USD
    Cardmarket / 4.16 EUR 0.33 EUR
    Tcgplayer 0.3 USD / 6.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.

    Chimeric Mass #141 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
  • For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.
  • If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.
  • If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.6 USD
    Tcgplayer / 0.7 USD 0.24 USD
    Cardmarket / 0.82 EUR 0.33 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with X charge counters on it. : Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

    Chimeric Sphere #148 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.25 EUR
    Manapool 0.15 USD
    Tcgplayer 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying. : Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.

    Chimeric Staff #288 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Cardkingdom 0.69 USD
    Manapool 0.27 USD
    Cardmarket 0.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This artifact becomes an X/X Construct artifact creature until end of turn.