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"Find me cards equivalent to: Chimney Goyf"

Here are similar mono-black cards to Chimney Goyf:

1. Necrotic Ooze

  • Also black, and cares about graveyards by gaining all activated abilities of creatures in all graveyards.
    2. Bonehoard
  • Black artifact equipment that gives a creature power/toughness based on the number of creature cards in graveyards.
    3. Nighthowler
  • Black, power and toughness equal to creatures in all graveyards.


Reason: Closest equivalents for graveyard-scaling power/toughness in black. No exact Lhurgoyf style Goyf in black, but those fit the graveyard-matters theme.

Found Cards

5 Results

Bonehoard

Chimney Goyf

Lhurgoyf

Necrotic Ooze

Nighthowler

Bonehoard #100 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although creature tokens go to the graveyard before ceasing to exist, they never count as creature cards and won't increase the bonus granted by Bonehoard, however briefly.
  • If lethal damage is dealt simultaneously to the equipped creature and another creature, both creatures are put into the graveyard at the same time. The equipped creature won't get an additional bonus from the other creature.
  • If there are no creature cards in any graveyard when Bonehoard's living weapon ability resolves, the Germ will be 0/0 and put into its owner's graveyard.
  • The value of X is calculated continuously as the number of creature cards in graveyards changes.
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • Prices

    Seller Price
    Cardmarket / 1.69 EUR 0.23 EUR
    Cardkingdom 0.59 USD / 7.99 USD
    Tcgplayer 0.35 USD / 5.79 USD
    Manapool 0.2 USD / 2.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip

    Chimney Goyf #38 Creature — Lhurgoyf Imp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: */*+1
    Types:
  • Creature
  • SubTypes:
  • Lhurgoyf
  • Imp
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Flying

    Rules

  • Chimney Goyf counts card types, not cards. If the only card in all graveyards is a single artifact creature, Chimney Goyf will be 2/3. If the only cards in all graveyards are ten artifact creatures, Chimney Goyf will still be 2/3.
  • If an instant or sorcery spell deals damage to Chimney Goyf or lowers its toughness, that spell is put into its owner’s graveyard before state-based actions are performed. If that spell is the first of its type to enter a graveyard, it will raise Chimney Goyf’s toughness before the game checks to see if Chimney Goyf dies.
  • Some playtest cards have unusual type lines. To determine whether those cards have a card type not listed above, refer to that card’s Card-Specific Notes in this document.
  • The ability that defines Chimney Goyf’s power and toughness works in all zones, not just the battlefield. If Chimney Goyf is in your graveyard, it will count itself.
  • The card types that can normally appear on cards in a graveyard are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal. Legendary, basic, and snow are supertypes, not card types.
  • Prices

    Seller Price
    Cardmarket 0.86 EUR
    Cardkingdom 0.35 USD
    Manapool 0.2 USD
    Tcgplayer 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.

    Lhurgoyf #25 Creature — Lhurgoyf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: */1+*
    Types:
  • Creature
  • SubTypes:
  • Lhurgoyf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 18.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

    Necrotic Ooze #72 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
  • If an activated ability of a card in a graveyard references the card it's printed on by name, treat Necrotic Ooze's version of that ability as though it referenced Necrotic Ooze by name instead. For example, if Cudgel Troll (which says "{G}: Regenerate Cudgel Troll") is in a graveyard, Necrotic Ooze has the ability "{G}: Regenerate Necrotic Ooze."
  • Necrotic Ooze gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
  • Prices

    Seller Price
    Cardmarket / 3.7 EUR 1.2 EUR
    Tcgplayer 2.3 USD / 9.93 USD
    Manapool / 6.12 USD 1.99 USD
    Cardkingdom 3.99 USD / 14.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

    Nighthowler #98 Enchantment Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • Nighthowler's last ability functions only from the battlefield. In other zones, Nighthowler is a 0/0 enchantment creature.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 2.49 USD
    Cardmarket / 0.89 EUR 0.17 EUR
    Tcgplayer 0.32 USD / 1.54 USD
    Manapool 0.15 USD / 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.