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"Find me cards equivalent to: Citizen's Crowbar"

Cards equivalent to Citizen's Crowbar (white Equipment, grants +1/+1, removal ability, makes a token):
1. Portable Hole
Type: Artifact — Removal, not Equipment or token, but similar white artifact removal.
2. Maul of the Skyclaves
Type: Artifact — Equipment. ETB attach, buffs, but doesn't make a token or destroy artifacts/enchantments.
3. Lion Sash
Type: Artifact — Equipment. White, graveyard hate, gives bonuses, no token or ETB attach.
4. Reveillark’s Blade (Unstable)
Type: Artifact — Equipment. White, attaches on ETB, but not removal or token creation.

Closest = Citizen's Crowbar remains unique in token, removal, and ETB attach, but Maul of the Skyclaves is similar for ETB attachment and white Equipment.

Found Cards

4 Results

Citizen's Crowbar

Lion Sash

Maul of the Skyclaves

Portable Hole

Citizen's Crowbar #8 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If another player gains control of the equipped creature but doesn't gain control of the Equipment, they will not be able to activate the ability the Equipment grants because they can't pay a cost that includes sacrificing a permanent they don't control.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.33 USD
    Manapool 0.15 USD / 0.29 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket / 0.28 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has ", ,SacrificeCitizen's Crowbar:Destroytarget artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Lion Sash #368 Artifact Creature — Equipment Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Equipment
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reconfigure

    Rules

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an "equip ability" for the purpose of cards like Fighter Class and Leonin Shikari.
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means "[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery," and "[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery."
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • Prices

    Seller Price
    Manapool / 5.6 USD 4.25 USD
    Cardkingdom 6.99 USD / 6.99 USD
    Cardmarket 3.8 EUR / 5.91 EUR
    Tcgplayer 3.89 USD / 6.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target card from a graveyard. If it was a permanent card, put a +1/+1counteron this permanent. Equipped creature gets +1/+1 for each +1/+1counteron this Equipment. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

    Maul of the Skyclaves #80 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.37 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip

    Portable Hole #398 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Portable Hole leaves the battlefield before its ability resolves, the target permanent won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
  • We recommend keeping your Bag of Holding far, far away.
  • Prices

    Seller Price
    Cardmarket 2.42 EUR / 5.74 EUR
    Cardkingdom 3.99 USD
    Manapool 2.34 USD / 6.72 USD
    Tcgplayer / 12.32 USD 4.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.