cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Cobbled Wings"

Similar cards to Cobbled Wings (colorless, gives flying, is Equipment):
1. Winged Boots — Equip {1}, gives flying and ward {4}.
2. Aerial Modification — Aura, but grants flying (not Equipment).
3. Slaying Mantis — Not Equipment, but has flying and colorless.
4. Helm of the Ghastlord — Incorrect color, so skip.
5. Skyclave Pick-Axe — Not flying, so skip.

Best equivalents are:

  • Cobbled Wings
  • Winged Boots — Closest, colorless, Equipment, flying, equip cost.


Reason: Very few colorless Equipment give only flying; Winged Boots is the best match.

Found Cards

6 Results

Aerial Modification

Cobbled Wings

Helm of the Ghastlord

Skyclave Pick-Axe

Slaying Mantis

Winged Boots

Aerial Modification #139 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Aerial Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.21 USD
    Manapool 0.15 USD
    Cardmarket 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.

    Cobbled Wings #233 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.33 USD 0.2 USD
    Cardmarket 0.06 EUR / 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Helm of the Ghastlord #166 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature is both of the listed colors, it will get both bonuses.
  • The two abilities trigger when the enchanted creature deals damage to an opponent of the creature’s controller, not when it deals damage to an opponent of the Helm’s controller. They trigger from any damage, not just combat damage.
  • With regards to the two triggered abilities that Helm of the Ghastlord grants to the enchanted creature, the point when damage is actually dealt is the only time it matters what color the creature is. If the creature is blue or black at that time, the appropriate ability or abilities will trigger. They’ll resolve even if the creature changes color or loses its Aura.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 54.99 USD
    Cardmarket 3.87 EUR / 20.94 EUR
    Tcgplayer 11.03 USD / 93.11 USD
    Manapool / 44.54 USD 6.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

    Skyclave Pick-Axe #83708 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • If there's no equipped creature as Skyclave Pick-Axe's landfall ability resolves, no creature gets +2/+2.
  • The bonus from Skyclave Pick-Axe's landfall ability applies to the creature it's attached to at the time the ability resolves. That bonus doesn't apply to a new creature if Skyclave Pick-Axe becomes attached to a new creature.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Slaying Mantis #69 Creature — Insect Wrestler

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Wrestler
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Fight

    Rules

  • If Slaying Mantis lands on multiple creatures, it fights each of them one-on-one. For example, Slaying Mantis lands on a 3/3, a 4/4, and a 5/5. Slaying Mantis deals 6 damage to each of them, destroying them all. At the same time, they deal a total of 12 damage to Slaying Mantis, destroying it. What a maneuver!
  • If Slaying Mantis touches the object used to represent a creature token an opponent controls, it will fight that creature.
  • If you create a token that's a copy of Slaying Mantis, it also enters via flying elbow. However, you must use a Magic card-sized object to represent the token. As Slaying Mantis's just a second ability won't apply, players can move around their permanents at any time, including while Slaying Mantis is in flight. So that's fun.
  • Just a second is a variant of split second. Announcing Slaying Mantis instantly locks all permanents in place on the battlefield. As long as Slaying Mantis is on the stack, players can't cast spells, activate abilities, or move their permanents.
  • No player may interfere with the throwing of Slaying Mantis, including while it's in flight.
  • Slaying Mantis must be thrown onto the battlefield from at least three feet away. That is, three feet is a horizonal distance, not a vertical one.
  • Slaying Mantis will fight any creature an opponent controls that it touched as it entered, even if it didn't end up touching that creature when it stopped moving.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.35 USD
    Manapool 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.

    Winged Boots #124 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • Prices

    Seller Price
    Cardmarket 8.62 EUR
    Cardkingdom 13.99 USD
    Manapool 10.49 USD
    Tcgplayer 10.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) Equip