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"Find me cards equivalent to: Comet, Stellar Pup"

Closest equivalent cards to Comet, Stellar Pup in red and/or white (R/W) that are legendary planeswalkers and have random or multi-modal abilities:
1. Chandra, Pyromaster (R): Red planeswalker with versatile abilities, including direct damage and card advantage.
2. Sarkhan the Masterless (R): Red planeswalker that creates creatures and deals out damage, but lacks random die-rolling.
3. Nahiri, the Harbinger (W/R): Versatile R/W planeswalker—can loot, exile threats, and tutor creatures.
4. Gideon, Ally of Zendikar (W): White planeswalker that can create tokens and buff your team, less random, but similar utility.


Reason:
There are no other R/W legendary planeswalkers that use die-rolling or squirrel tokens. Comet, Stellar Pup is unique in its random die mechanic and squirrels, but the above cards offer similar utility, versatility, and are color-aligned.

Found Cards

5 Results

Chandra, Pyromaster

Comet, Stellar Pup

Gideon, Ally of Zendikar

Nahiri, the Harbinger

Sarkhan the Masterless

Chandra, Pyromaster #132 Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because you're casting the copies "without paying their mana costs," you can't pay any alternative costs for the copies. You can pay additional costs, such as kicker costs. If the copies have any mandatory additional costs, you must pay those.
  • If the copied card has {X} in its mana cost, you must choose 0 as its value when casting the copies.
  • If the first ability resolves but the damage is prevented or redirected, the target creature still won't be able to block that turn.
  • If you exile a land card using the second ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • In the third ability, "exiled this way" means the cards you just exiled because of that ability resolving. Cards exiled with the second ability or with previous activations of the third ability don't count.
  • The card exiled by the second ability is exiled face up. Playing it follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • To activate the first ability, you must target a player but you can choose to not target any creatures.
  • While casting the copies created by the third ability, timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions, such as "Cast [this spell] only during combat," are not.
  • While resolving the third ability, you create the copies of the card in exile and cast them from exile. You can cast zero, one, two, or all three copies. The card itself isn't cast. It remains exiled.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 5.99 USD
    Tcgplayer 0.48 USD / 3.89 USD
    Manapool 0.39 USD / 2.9 USD
    Cardmarket / 3.35 EUR 0.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
    0 Exile the top card of your library. You may play it this turn.
    −7 Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

    Comet, Stellar Pup #526 Legendary Planeswalker — Comet

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Comet
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Each + loyalty symbol in Comet's abilities means to put the indicated number of loyalty counters on him. Each – loyalty symbol in Comet's abilities means to remove the indicated number of loyalty counters from him. The only difference is Comet uses these symbols in the effects of his abilities rather than the costs. Good boy, Comet.
  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • If you roll a 3 but there aren't any cards with mana value 2 or less in your graveyard, you'll just remove one loyalty counter from Comet. Sorry, boy.
  • If you roll a 4 or 5 while Comet has one loyalty counter on him, Comet will deal 1 damage to a creature or player and then that loyalty counter will be removed. Comet will then go live on a farm, where he'll be very happy but will miss you terribly.
  • In some unusual cases, Comet may gain loyalty abilities other than the one he normally has. In those cases, the effect of rolling a 6 applies only to his normal ability.
  • None of Comet's abilities require a target. All choices for cards, creatures, or players are made as the abilities resolve.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Cardkingdom 13.99 USD
    Manapool 16.45 USD
    Cardmarket 9.35 EUR
    Tcgplayer 12.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    0 Roll a six-sided die. 1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — −1, then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then −2. 6 — +1, and you may activate Comet's loyalty ability two more times this turn.

    Gideon, Ally of Zendikar #29s Legendary Planeswalker — Gideon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Gideon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Gideon's first ability causes him to become a creature with the creature types Human, Soldier, and Ally. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human, Soldier, and Ally are just creature types (not planeswalker types).
  • Gideon's first ability doesn't count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types. Specifically, your rally abilities won't trigger. (Of course, Gideon's second ability will cause rally abilities to trigger.)
  • If Gideon becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his {T} abilities (if he gains any).
  • If damage that can't be prevented is dealt to Gideon after his first ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he's put into his owner's graveyard.
  • Prices

    Seller Price
    Cardmarket 13.56 EUR / 4.26 EUR
    Cardkingdom 10.99 USD
    Manapool 11.24 USD
    Tcgplayer 5.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    0 Create a 2/2 white Knight Ally creature token.
    −4 You get an emblem with "Creatures you control get +1/+1."

    Nahiri, the Harbinger #247 Legendary Planeswalker — Nahiri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nahiri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the artifact or creature put onto the battlefield with Nahiri’s third ability leaves the battlefield before the next end step, it won’t be returned to your hand from its new zone.
  • If you find a noncreature artifact with Nahiri’s third ability, it will still gain haste, even though it won’t be meaningful unless that artifact becomes a creature.
  • You can activate Nahiri’s first ability with no intention of discarding a card just to add loyalty to Nahiri.
  • Prices

    Seller Price
    Tcgplayer / 5.97 USD 0.54 USD
    Cardmarket / 3.89 EUR 0.92 EUR
    Cardkingdom / 5.99 USD 0.99 USD
    Manapool 0.31 USD / 3.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You maydiscarda card. If you do, draw a card.
    −2 Exile target enchantment, tapped artifact, or tapped creature.
    −8 Search your library for an artifact or creature card, put it onto the battlefield, thenshuffle It gains haste. Return it to your hand at the beginning of the next end step.

    Sarkhan the Masterless #514 Legendary Planeswalker — Sarkhan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sarkhan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A planeswalker that becomes a creature due to Sarkhan’s first loyalty ability can’t attack unless you’ve controlled it continuously since your turn began.
  • Once Sarkhan’s first loyalty ability has resolved, each planeswalker you control (including Sarkhan) is no longer a planeswalker for the rest of the turn. They don’t lose any loyalty counters or abilities, and you can still activate their loyalty abilities if you haven’t done so yet this turn. They don’t lose loyalty if they’re dealt damage while they’re not planeswalkers.
  • Prices

    Seller Price
    Manapool 2.78 USD
    Cardmarket 2.08 EUR
    Cardkingdom 2.99 USD
    Tcgplayer 2.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
    +1 Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
    −3 Create a 4/4 red Dragon creature token with flying.