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"Find me cards equivalent to: Commandeer"

Equivalent blue instants to Commandeer that let you gain control of a spell are:
1. Mindbreak Trap — Exiles spells using an alternate cost (not control, but similar casting condition).
2. Narset's Reversal — Copies then returns, not control, but interacts with noncreature spells.
3. Redirect — Changes the target of spell, gives you control over the spell’s effect.
4. Reversal of Fortune (sorcery, not instant, not a perfect fit).
5. Spelljack — Gain control of target spell, but it’s a 6-mana instant.

Commandeer is unique in letting you take control with an alternate cost, but Spelljack is functionally closest.

Found Cards

6 Results

Commandeer

Mindbreak Trap

Narset's Reversal

Redirect

Reversal of Fortune

Spelljack

Commandeer #9 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
  • If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
  • If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
  • If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
  • You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
  • You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
  • You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
  • If you Commandeer a spell for which buyback has been paid, the card returns to its owner's hand.
  • Prices

    Seller Price
    Manapool 2.95 USD / 10.88 USD
    Tcgplayer / 10.94 USD 3.74 USD
    Cardkingdom 5.49 USD
    Cardmarket 1.46 EUR / 4.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

    Mindbreak Trap #11 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For Mindbreak Trap's alternative cost to apply, a single opponent must cast three or more spells. Three opponents each casting a single spell won't work, for example.
  • If a spell is exiled, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works on spells that can't be countered.
  • Mindbreak Trap's alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. Exile any number of target spells.

    Narset's Reversal #58 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.
  • If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.
  • If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
  • If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.
  • Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Manapool 1.75 USD / 3.11 USD
    Cardkingdom 2.99 USD / 6.99 USD
    Tcgplayer / 3.78 USD 1.9 USD
    Cardmarket / 3.3 EUR 1.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

    Redirect #64 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted spell is modal (that is, it says “Choose one —” or the like), you can’t choose a different mode.
  • If you cast Redirect targeting a spell that targets a spell on the stack (like Cancel does, for example), you can’t change that spell’s target to itself. You can, however, change that spell’s target to Redirect. If you do, that spell won’t resolve when it tries to resolve because Redirect will have left the stack by then.
  • Redirect can target any spell, not just an instant or sorcery spell. For example, you could use it to change the target of an Aura spell. However, if the targeted spell has no targets (for example, if it’s an instant or sorcery spell that doesn’t specifically use the word “target,” or if it’s a creature spell), Redirect won’t have any effect on it.
  • You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardmarket 0.4 EUR / 0.78 EUR
    Cardkingdom 0.59 USD / 2.99 USD
    Tcgplayer / 1.13 USD 0.31 USD
    Manapool 0.19 USD / 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose new targets for target spell.

    Reversal of Fortune #77 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the copied card is a split card, you may choose to cast either side of the split card but not both.
  • If you don’t want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
  • Reversal of Fortune creates a copy of the card in the other player’s hand, then allows you to cast the copy from that player’s hand without paying its mana cost.
  • The spell is cast from your opponent’s hand, not yours, which can be important for some cards.
  • You can’t cast the copy if an effect prevents you from casting instants or sorceries, or from casting that particular instant or sorcery. It doesn’t matter whether your opponent can cast the card at this time; the only thing that matters is whether you can cast it.
  • You can’t cast the copy unless all of its targets, if any, can be chosen.
  • You cast the copy while this ability is resolving and still on the stack. Normally, you’re not allowed to cast spells or activate abilities at this time. Reversal of Fortune provides an exception.
  • You don’t pay the spell’s mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can’t use any alternative costs.
  • The creation of the copy and then the casting of the copy are both optional.
  • Prices

    Seller Price
    Cardkingdom / 32.99 USD 3.49 USD
    Cardmarket / 11.48 EUR 0.48 EUR
    Tcgplayer 4.01 USD / 39.66 USD
    Manapool 0.93 USD / 27.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

    Spelljack #51 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an instant or sorcery, it goes to its owner’s graveyard when it resolves.
  • This spell can be used on a spell cast using Flashback.
  • If you use this on an opponent’s spell which has Buyback, you may pay the Buyback cost as you cast it. If you do so, the card will go to its owner’s hand upon resolution. It will not go to your hand, nor to any player’s graveyard.
  • Prices

    Seller Price
    Tcgplayer / 12.4 USD 1.6 USD
    Cardmarket 1.02 EUR / 11.01 EUR
    Cardkingdom / 9.99 USD 2.29 USD
    Manapool 1.12 USD / 5.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)