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"Find me cards equivalent to: Confusion in the Ranks"

Equivalent cards to Confusion in the Ranks (red enchantments involving exchanging/swapping things):

  • Grip of Chaos — Randomizes target selection, creating chaos.
  • Scrambleverse — Red sorcery that randomly distributes all permanents.
  • Thieves' Auction — Red sorcery swapping permanents among all players.

These cards are also red, enchantment (or chaotic effect) themed, and involve swapping or changing control, though none work exactly like Confusion in the Ranks.

Found Cards

4 Results

Confusion in the Ranks

Grip of Chaos

Scrambleverse

Thieves' Auction

Confusion in the Ranks #87 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The exchange isn't optional. If there is a legal choice, you must make one.
  • Confusion in the Ranks triggers on itself entering. If an opponent controls an enchantment, exchange Confusion in the Ranks for that enchantment.
  • Even though Confusion in the Ranks triggers only when an artifact, creature, or enchantment enters, the ability can target a land if the permanent entering is an artifact land.
  • The permanents are exchanged only if they're both on the battlefield when the ability resolves.
  • The permanents have to share a permanent type both when the target is chosen and when the ability resolves.
  • Prices

    Seller Price
    Manapool / 83.3 USD 16.76 USD
    Cardmarket 4.85 EUR / 37.13 EUR
    Tcgplayer / 61.98 USD 20.67 USD
    Cardkingdom 18.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

    Grip of Chaos #98 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple legal targets, it may still choose the original one.
  • If there are no other legal targets, it keeps its target.
  • The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 19.99 USD
    Manapool 3 USD / 8.37 USD
    Tcgplayer / 13.9 USD 4.94 USD
    Cardmarket / 6.56 EUR 1.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

    Scrambleverse #153 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the control-change effects happen at the same time.
  • Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
  • For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
  • Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
  • Prices

    Seller Price
    Manapool 0.9 USD / 3.18 USD
    Cardmarket / 2.93 EUR 1.24 EUR
    Cardkingdom / 5.99 USD 1.99 USD
    Tcgplayer 2.25 USD / 3.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

    Thieves' Auction #227★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura put onto the battlefield this way does not target the permanent it is placed upon.
  • In multi-player games, it affects all players and players make choices in turn order.
  • Triggers from the permanents leaving the battlefield and then being put back onto the battlefield are not put on the stack until the entire effect is done.
  • You can’t pick a card that can’t legally be returned to the battlefield. If there are no cards that can be legally returned, then you can’t pick one.
  • If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains exiled, and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras and no legal permanents left, they stay exiled permanently.
  • Prices

    Seller Price
    Manapool 8.99 USD
    Tcgplayer / 9.51 USD 3.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.