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"Find me cards equivalent to: Contested Cliffs"

Equivalent cards to Contested Cliffs (type: Land, colorless, with a specific activated ability for fighting) are rare, but here are similar ones in colorless lands:
1. Kessig Wolf Run (adds {C}, can pump and give trample to a creature, RG activation cost)
2. Skarrg, the Rage Pits (adds {C}, RG tap to give a creature +1/+1 and trample)
3. Rhythm of the Wild is an RG card that helps creatures but is not a land.

No land exactly matches Contested Cliffs' fight ability, but the above are closest in being colorless lands with RG activations benefiting creatures.

Found Cards

4 Results

Contested Cliffs

Kessig Wolf Run

Rhythm of the Wild

Skarrg, the Rage Pits

Contested Cliffs #314 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is illegal when the ability resolves, it will do nothing.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 29.99 USD
    Cardmarket / 8.28 EUR 0.76 EUR
    Tcgplayer 0.77 USD / 17.61 USD
    Manapool / 9.76 USD 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

    Kessig Wolf Run #355 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Cardmarket 13.89 EUR / 15.06 EUR
    Manapool / 16.41 USD 14.57 USD
    Tcgplayer / 15.54 USD 14.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature gets +X/+0 and gains trample until end of turn.

    Rhythm of the Wild #12 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
  • If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
  • Prices

    Seller Price
    Tcgplayer 4.42 USD / 7.73 USD
    Cardmarket / 4.25 EUR 3.42 EUR
    Manapool / 6.34 USD 4.4 USD
    Cardkingdom 7.49 USD / 11.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1counteror haste.)

    Skarrg, the Rage Pits #127 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.11 EUR / 0.5 EUR
    Cardkingdom 2.29 USD
    Tcgplayer 1.44 USD
    Manapool 1.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature gets +1/+1 and gains trample until end of turn.