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"Find me cards equivalent to: Cori Mountain Monastery"

Equivalent cards to Cori Mountain Monastery based on your criteria (Land, Colorless, with a check land clause, taps for red, and a red exile ability) are rare, but here are close matches in red-aligned lands:
1. Furycalm Snarl – Enters tapped unless you reveal a Mountain or Plains, taps for red or white.
2. Hallowed Fountain – Enters tapped unless you pay life, taps for white or blue. (Color overlap but not for red)
3. Den of the Bugbear – Enters tapped unless it's your first or second land, taps for red, but has a different ability.
4. Spinerock Knoll – Enters tapped, can exile a card for later play with a condition, taps for red.

None is an exact match—Cori Mountain Monastery itself is unique, but Spinerock Knoll is closest in exile-use. Lands that combine the full mix of enter conditional, exile-red ability, and mono-red tap are extremely rare.

Found Cards

5 Results

Cori Mountain Monastery

Den of the Bugbear

Furycalm Snarl

Hallowed Fountain

Spinerock Knoll

Cori Mountain Monastery #393 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must already control a Plains or Island as Cori Mountain Monastery enters for it to enter untapped. If it enters at the same time as a Plains or Island when you control no other Plains or Islands, it will enter tapped.
  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Manapool / 2.17 USD 1.11 USD
    Cardmarket / 3.63 EUR 1.12 EUR
    Tcgplayer 2.19 USD / 2.54 USD
    Cardkingdom / 4.99 USD 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Plains or an Island. : Add . , : Exile the top card of your library. Until the end of your next turn, you may play that card.

    Den of the Bugbear #AFR-254 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Den of the Bugbear enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
  • If Den of the Bugbear's last ability is activated multiple times in one turn, it will have multiple instances of the triggered ability that it grants. For example, if you activate it twice and attack, you will create two 1/1 red Goblin creature tokens that are tapped and attacking.
  • If you turn Den of the Bugbear into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
  • Prices

    Seller Price
    Cardmarket 1.61 EUR
    Manapool 3.04 USD
    Tcgplayer 1.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control two or more other lands, this land enters tapped. : Add . : Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

    Furycalm Snarl #247 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a land card with an appropriate subtype is entering the battlefield from your hand at the same time as one of these lands, you may reveal the other land to have the "Snarl" enter untapped.
  • If an effect instructs you to put one of these lands onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
  • The "Snarl" itself doesn't have any land subtypes. You can't reveal one to satisfy the ability of another.
  • You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land card.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.59 USD
    Manapool 0.15 USD / 0.26 USD
    Tcgplayer 0.33 USD / 0.37 USD
    Cardmarket 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. : Add or .

    Hallowed Fountain #487 Land — Plains Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Island
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • This land has two basic land types. It's not basic, so cards such as Tend the Sprigs can't find it, but it does have the appropriate land types for effects such as that of Kishla Village (from the Tarkir: Dragonstorm release).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Spinerock Knoll #DSC-300 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • At the time the last ability resolves, you'll get to play the card if a player who is currently your opponent, or a player who was your opponent at the time they left the game, has been dealt 7 damage over the course of the turn.
  • It doesn't matter how the opponent was dealt damage or by whom, as long as the total damage is 7 or more. You don't specify an opponent when you activate the ability.
  • You'll get to play the card even if Spinerock Knoll wasn't on the battlefield at the time some or all of the 7 damage was dealt.
  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
  • Prices

    Seller Price
    Tcgplayer 1.35 USD
    Manapool 0.77 USD
    Cardmarket 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.