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"Find me cards equivalent to: Corroding Dragonstorm"

Equivalent cards to Corroding Dragonstorm (type: Enchantment, color: B, life swing + surveil, synergy with Dragons):
1. Sanguine Bond – Enchantment, B, life loss for opponents when you gain life.
2. Phyrexian Arena – Enchantment, B, causes life loss and card draw each upkeep.
3. Deadly Tempest – Not an enchantment, but life loss to opponents in mass effect.
4. Search for Azcanta – Enchantment, U (not mono-B, but similar surveil-like effect).
5. Font of Agonies – Enchantment, B, interacts with life loss.

Closest mono-black enchantment with life loss and some manipulation:
Vicious Rumors (sorcery, but surveil and life swing).
No existing card matches all specific abilities of Corroding Dragonstorm, but above are the closest in mono-B enchantments with life loss/pseudo-surveil effects.

Found Cards

6 Results

Corroding Dragonstorm

Deadly Tempest

Font of Agonies

Phyrexian Arena

Sanguine Bond

Vicious Rumors

Corroding Dragonstorm #297 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.59 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.34 USD 0.33 USD
    Cardmarket 0.17 EUR / 0.36 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.

    Deadly Tempest #75 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that aren’t destroyed this way (perhaps because they regenerated or have indestructible) don’t count toward the life lost.
  • Prices

    Seller Price
    Manapool 0.23 USD
    Cardmarket 0.93 EUR
    Tcgplayer 0.43 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

    Font of Agonies #74s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that causes you to pay life uses the word “pay.” If an effect allows you to choose to lose life or to be dealt damage without using the word “pay,” you’re not paying life.
  • The first ability of Font of Agonies is a triggered ability, not an activated ability. It doesn’t allow you to pay life whenever you want; rather, you need some other way of paying life, such as with Blood Crypt’s ability.
  • Prices

    Seller Price
    Tcgplayer 3.24 USD
    Cardkingdom 2.79 USD
    Manapool 2.26 USD
    Cardmarket 1.28 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you pay life, put that many blood counters on this enchantment. , Remove four blood counters from this enchantment:Destroytarget creature.

    Phyrexian Arena #123 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 3.63 EUR
    Tcgplayer 2.55 USD
    Manapool 3.12 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you draw a card and lose 1 life.

    Sanguine Bond #1799 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Cardmarket 20.02 EUR / 22.65 EUR
    Manapool / 17.44 USD 22.93 USD
    Tcgplayer / 15.72 USD 30.08 USD
    Cardkingdom 23.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life.

    Vicious Rumors #89 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • As Vicious Rumors resolves, it deals 1 damage to each opponent, then the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then the chosen cards are discarded at the same time. Next, each opponent puts the top card of their library into their graveyard at the same time. Finally, you gain 1 life.
  • In a Two-Headed Giant game, Vicious Rumors causes the opposing team to lose 2 life, each of those players discards a card and puts the top card of their library into their graveyard, and you gain 1 life.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 4.35 USD
    Cardkingdom / 7.99 USD 0.99 USD
    Cardmarket 0.21 EUR / 1.65 EUR
    Manapool 0.15 USD / 3.62 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.