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"Find me cards equivalent to: Crowded Crypt"

Equivalent cards to Crowded Crypt (Black Artifacts with sacrifice/token synergy):
1. Endless Ranks of the Dead

  • Creates Zombie tokens based on Zombies you control, but it’s an enchantment, not an artifact.
    2. Thrumming Stone
  • Artifact, but doesn't make tokens—more synergy than equivalence.
    3. Nim Deathmantle
  • Artifact, can bring creatures back from graveyard for {4}, black synergy not token-creation.
    4. Altar of Dementia
  • Artifact, sacrifices creatures for effect; not color-locked but black-focused.

Closest match:
No artifact exactly matches Crowded Crypt for black, tokens, and corpse counter mechanic. It's very unique.


Reason:

Endless Ranks of the Dead is the closest for token generation per Zombies, but not an artifact. There’s no direct artifact equivalent in mono-black with the same text as Crowded Crypt.

Found Cards

5 Results

Altar of Dementia

Crowded Crypt

Endless Ranks of the Dead

Nim Deathmantle

Thrumming Stone

Altar of Dementia #66z Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If the target player's library contains fewer cards than the sacrificed creature's power, all of those cards are put into that player's graveyard. That player won't lose the game until they try to draw from the empty library.
  • The number of cards the target player puts into their graveyard is equal to the power of the sacrificed creature as it last existed on the battlefield.
  • Prices

    Seller Price
    Cardmarket 208.75 EUR
    Tcgplayer 699.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

    Crowded Crypt #17 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Decayed does not create any attacking requirements. You may choose not to attack with a creature that has decayed.
  • Decayed does not grant haste. Creatures with decayed that enter the battlefield during your turn may not attack until your next turn.
  • Decayed represents a static ability and a triggered ability. “Decayed” means “This creature can't block” and “When this creature attacks, sacrifice it at end of combat.”
  • Once a creature with decayed attacks, it will be sacrificed at end of combat, even if it no longer has decayed at that time.
  • Prices

    Seller Price
    Cardmarket / 1.16 EUR 1.09 EUR
    Manapool 0.25 USD
    Cardkingdom 0.79 USD
    Tcgplayer 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Whenever a creature you control dies, put a corpsecounteron this artifact. , ,Sacrificethis artifact: Create a 2/2 black Zombie creature token with decayed for each corpsecounteron this artifact. (A creature with decayed can't block. When it attacks,sacrificeit at end of combat.)

    Endless Ranks of the Dead #116 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you control fewer than two Zombies, you won't get any tokens.
  • The number of Zombies you control is counted when the ability resolves. If you control multiple Endless Ranks of the Dead, the tokens you get when the first ability resolves will count for the subsequent abilities (if the tokens are still under your control at that time).
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Cardmarket / 4.16 EUR 4.56 EUR
    Tcgplayer 5.61 USD
    Manapool 5.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

    Nim Deathmantle #561 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If multiple nontoken creatures are put into your graveyard from the battlefield at the same time, Nim Deathmantle's second ability triggers that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. If you pay {4} more than once, each card you paid {4} for will end up on the battlefield under your control, and Nim Deathmantle will end up attached to the last card that returned to the battlefield this way that it could equip.
  • If the nontoken creature that caused Nim Deathmantle's second ability to trigger is somehow removed from your graveyard before that ability resolves, you may still pay {4} as it resolves. Even if you do, however, no card will be returned to the battlefield.
  • Nim Deathmantle causes the equipped creature to be a black Zombie even if it didn't return that creature to the battlefield from the graveyard.
  • Nim Deathmantle's color-changing and type-changing effects override the equipped creature's previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types.
  • Nim Deathmantle's second ability may return a card it can't equip to the battlefield. For example, if a nontoken artifact that's become a creature is put into your graveyard from the battlefield, Nim Deathmantle's second ability triggers. If you pay {4} as it resolves, you'll return that card to the battlefield. However, Nim Deathmantle can't equip it, so Nim Deathmantle remains attached to whatever it was already equipping (or, if it was unattached, it remains so). The same is true if a nontoken creature with protection from artifacts is put into your graveyard from the battlefield, for example.
  • Once Nim Deathmantle becomes unattached from a creature, its color-changing and type-changing effects stop affecting that creature. The creature will no longer be black and will no longer be a Zombie (unless its printed characteristics or some other effects still cause it to be black and/or a Zombie, of course). This is true even if Nim Deathmantle returned that creature to the battlefield from the graveyard.
  • Once Nim Deathmantle returns a card from your graveyard to the battlefield, it will remain on the battlefield indefinitely, even if Nim Deathmantle becomes unattached from it.
  • You choose whether to pay {4} as Nim Deathmantle's second ability resolves. Although players may respond to this ability, once it begins to resolve and you decide whether to pay, it's too late for players to respond.
  • Prices

    Seller Price
    Tcgplayer 14.17 USD
    Cardkingdom 14.99 USD
    Cardmarket 10.19 EUR / 7.93 EUR
    Manapool / 7.87 USD 7.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it. Equip

    Thrumming Stone #567 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell that already has ripple (such as Surging Flame, which has ripple 4) while Thrumming Stone is on the battlefield, both ripple abilities will trigger separately. Assuming you choose to do all "you may" actions, when the first instance of ripple resolves, you reveal the top four cards of your library, cast all Surging Flames, and put the rest of the cards on the bottom of your library. Any new Surging Flames are on the stack on top of the other instance of ripple, so they'll resolve next. Each of them also has two instances of ripple, which trigger separately, and the process continues until the ripple abilities don't reveal any Surging Flames.
  • If you cast half of a split card (for example, Hit) and reveal another one of those split cards when the ripple ability resolves (for example, Hit // Run), you may cast either half of that split card (Hit or Run) without paying its mana cost.
  • Prices

    Seller Price
    Manapool 29.68 USD / 29.68 USD
    Cardmarket 19.7 EUR / 14.48 EUR
    Tcgplayer 32.2 USD
    Cardkingdom 42.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)