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"Find me cards equivalent to: Dawn of a New Age"

Cards equivalent to Dawn of a New Age (White, Enchantment, card draw with a delayed/conditional trigger):

  • Mesa Enchantress – Draws a card when you cast enchantments.
  • Arguel's Blood Fast (flips into Temple of Aclazotz) – Black, but close in delayed draw and self-sacrifice.
  • Monastery Siege – Blue, delayed card filter, but not white.
  • Omen of the Sun – Not direct draw, but white enchantment with ETB trigger and can be sacrificed for value.
  • Court of Grace – White, enchantment, gives value over time (not specifically card draw, but similar sustained advantage).
  • Sunset Pyramid – Colorless, delayed draw with counters.
  • Endless Atlas – Colorless, conditional draw based on basic lands.

Best white, delayed draw, enchantment equivalents:

  • Dawn of a New Age
  • Court of Grace
  • Mesa Enchantress (if you run a lot of enchantments)

No other white enchantment replicates the exact counter-based, delayed card draw then gain life effect, but try Court of Grace for ongoing advantage or Mesa Enchantress in enchantress-themed decks.

Found Cards

7 Results

Court of Grace

Dawn of a New Age

Endless Atlas

Mesa Enchantress

Monastery Siege

Omen of the Sun

Sunset Pyramid

Court of Grace #2685 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Tcgplayer 28.4 USD / 38.22 USD
    Cardmarket / 19.9 EUR 14.9 EUR
    Manapool 29.83 USD / 29.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

    Dawn of a New Age #5s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Tcgplayer 8.78 USD
    Manapool 8.32 USD
    Cardmarket 12.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters with a hopecounteron it for each creature you control. At the beginning of your end step, remove a hopecounterfrom this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it,sacrificeit and you gain 4 life.

    Endless Atlas #70683 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Draw a card. Activate only if you control three or more lands with the same name.

    Mesa Enchantress #267 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Enchantments put onto the battlefield without being cast won't cause Mesa Enchantress's ability to trigger.
  • If the enchantment spell is countered, Mesa Enchantress's ability still resolves and causes you to draw a card.
  • Mesa Enchantress's ability will resolve before the spell that caused it to trigger.
  • Prices

    Seller Price
    Cardmarket / 1.38 EUR 0.42 EUR
    Manapool 0.77 USD / 0.62 USD
    Cardkingdom 0.79 USD / 2.99 USD
    Tcgplayer / 0.62 USD 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, you may draw a card.

    Monastery Siege #88 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
  • The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
  • The “Dragons” ability adds {2} per spell, not per target. It won’t cause a spell to cost more than {2} more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.
  • The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.
  • Prices

    Seller Price
    Manapool 0.43 USD
    Cardmarket 0.84 EUR
    Tcgplayer 0.62 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, thendiscarda card. • Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.

    Omen of the Sun #831 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. ,Sacrificethis enchantment: Scry 2.

    Sunset Pyramid #280 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with three brick counters on it. , , Remove a brickcounterfrom this artifact: Draw a card. , : Scry 1.