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"Find me cards equivalent to: Dazzling Angel"

Similar cards to Dazzling Angel (Creature — Angel, White, Flying, triggers on creature enter, gain life):
1. Angel of Vitality — White, Flying, boosts your life gain.
2. Resplendent Marshal — White, Flying, triggers on creature/Angel synergy.
3. Ajani's Welcome — Enchantment, not a creature, but same trigger for life gain.

Closest version: Soul Warden — not an Angel, but same trigger (Whenever another creature enters the battlefield, you gain 1 life.). No official Angel card matches exactly, but nearest are above.

Found Cards

5 Results

Ajani's Welcome

Angel of Vitality

Dazzling Angel

Resplendent Marshal

Soul Warden

Ajani's Welcome #6 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.04 USD / 6.44 USD
    Cardmarket / 6.72 EUR 2.26 EUR
    Cardkingdom / 5.99 USD 3.49 USD
    Tcgplayer 2.45 USD / 7.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, you gain 1 life.

    Angel of Vitality #1 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
  • If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
  • If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
  • If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.
  • In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.
  • In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.
  • The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

    Dazzling Angel #732 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Dazzling Angel enters at the same time as one or more other creatures you control, its last ability triggers for each of those other creatures.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Manapool 0.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another creature you control enters, you gain 1 life.

    Resplendent Marshal #22s Creature — Angel Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You don’t choose which creature card you’re exiling, if any, until the triggered ability is resolving. When you do, the reflexive triggered ability triggers. Players may respond to this reflexive triggered ability, knowing the creature types of the card you exiled and which creatures might get a +1/+1 counter. This is different than effects that say “If you do” in that players may take actions after you’ve exiled another creature card but before putting counters on other creatures you control.
  • Prices

    Seller Price
    Cardmarket 0.93 EUR / 2.41 EUR
    Tcgplayer 3.19 USD
    Manapool 2.27 USD
    Cardkingdom 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1counteron each creature you control other than this creature that shares a creature type with the exiled card.

    Soul Warden #2435 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this creature enters at the same time as one or more other creatures, its ability will trigger for each of those other creatures.
  • Prices

    Seller Price
    Tcgplayer 11.27 USD
    Cardmarket 17.44 EUR
    Manapool 10 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature enters, you gain 1 life.