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"Find me cards equivalent to: Deadly Embrace"

Equivalent cards to Deadly Embrace (type: Sorcery, color: Black, destroy creature, card draw):
1. Finale of Eternity — Destroys creatures, can draw cards if used with certain combos.
2. Bone Shards — Destroys a creature, but requires a discard or sacrifice (doesn’t draw).
3. Infernal Grasp — Destroys a creature, but costs 2 life (no draw).
4. Sign in Blood — Draws cards, but does not destroy.
5. Murderous Compulsion — Destroys a tapped creature for a lower cost.

No exact black Sorcery matches both destroy and draw for each creature that died, but Deadly Embrace is closest to:

  • Costly Plunder — Sacrifice creature for 2 draws.
  • Morbid Curiosity — Sacrifice an artifact or creature, draw equal to its mana value.

Deadly Embrace itself is unique in its specific combination.

Found Cards

8 Results

Bone Shards

Costly Plunder

Deadly Embrace

Finale of Eternity

Infernal Grasp

Morbid Curiosity

Murderous Compulsion

Sign in Blood

Bone Shards #76 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you begin to cast Bone Shards, no player may take actions until you're done. Notably, opponents can't try to remove the creature you wish to sacrifice or make you discard your last card.
  • You must sacrifice exactly one creature or discard exactly one card to cast this spell; you can't cast it without sacrificing a creature or discarding a card, and you can't sacrifice additional creatures or discard additional cards.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 0.21 EUR
    Cardkingdom 0.59 USD / 0.49 USD
    Tcgplayer 0.23 USD / 0.36 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature ordiscarda card. Destroy target creature or planeswalker.

    Costly Plunder #80 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can't cast Costly Plunder without sacrificing a permanent, and you can't sacrifice additional permanents.
  • You can't sacrifice an artifact to generate mana to pay towards Costly Plunder's cost and also to pay its additional cost.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.2 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.3 USD / 0.26 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificean artifact or creature. Draw two cards.

    Deadly Embrace #557 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target as Deadly Embrace tries to resolve, it won't resolve and none of its effects will happen. You won't draw cards.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.22 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.

    Finale of Eternity #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any abilities that trigger on the target creatures dying or on the creatures returning to the battlefield will all be put onto the stack after Finale of Eternity has finished resolving. If it’s your turn, your opponent’s triggers resolve first, even though their creatures died before your creatures entered the battlefield.
  • Finale of Eternity can target up to three creatures that each have toughness X or less. That is, their total toughness doesn’t have to be X or less.
  • If some but not all of the target creatures you choose are illegal targets as Finale of Eternity resolves, the legal targets are still destroyed and, if X is 10 or more, you still return cards to the battlefield.
  • If some or all of the targets are legal targets but aren’t destroyed, most likely because they have indestructible, you’ll still return cards to the battlefield if X is 10 or more.
  • If you target a creature you own and X is 10 or more, that card will be among those returned to the battlefield.
  • You may cast Finale of Eternity without choosing any target creatures. If X is 10 or more, you’ll just return all creature cards from your graveyard to the battlefield. However, if you choose any targets and all of those targets become illegal before the spell tries to resolve, the spell won’t resolve and you won’t put any cards onto the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.81 EUR / 2.25 EUR
    Cardkingdom 2.29 USD / 4.49 USD
    Tcgplayer 0.94 USD / 2.27 USD
    Manapool 0.3 USD / 1.66 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.

    Infernal Grasp #216 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.17 USD
    Cardmarket 0.36 EUR
    Tcgplayer 0.37 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. You lose 2 life.

    Morbid Curiosity #149 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • If an effect copies Morbid Curiosity, the controller of the copy will draw the same number of cards as determined by the original. Its controller can't and doesn't have to sacrifice a permanent.
  • To determine how many cards to draw, use the mana value of the permanent immediately before you sacrificed it.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Cardmarket 0.2 EUR / 0.3 EUR
    Manapool 0.15 USD
    Tcgplayer 0.23 USD / 1.01 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificean artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.

    Murderous Compulsion #126 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardmarket 0.05 EUR / 0.32 EUR
    Manapool / 0.22 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.17 USD / 0.45 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target tapped creature. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Sign in Blood #2712 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws two cards and loses 2 life.