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"Find me cards equivalent to: Deadpool, Trading Card"

Here are some equivalent cards in black and red with similar effects or themes:
1. Yawgmoth, Thran Physician

Reason: Similar exchange mechanics (proliferate, text manipulation) and life loss.
2. Falkenrath Aristocrat

Reason: Sacrifice outlet, black-red, legendary creature.
3. Judith, the Scourge Diva

Reason: Red-black, legendary, punishes you or opponents for creatures dying.
4. Ob Nixilis, the Fallen

Reason: Black, heavy life loss theme, legendary.
5. Villainous Wealth (for broader effect comparison)

Reason: Can steal/use other decks’ effects, a big effect card in black-red-green.

Original: Deadpool, Trading Card

Reason: Comparison made via legendary status, colors, recurring life loss, and text manipulation or sacrifice effects.

Found Cards

6 Results

Deadpool, Trading Card

Falkenrath Aristocrat

Judith, the Scourge Diva

Ob Nixilis, the Fallen

Villainous Wealth

Yawgmoth, Thran Physician

Deadpool, Trading Card #7129 Legendary Creature — Mutant Mercenary Hero

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 5/3
Types:
  • Creature
  • SubTypes:
  • Mutant
  • Mercenary
  • Hero
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 171.93 USD
    Cardkingdom 229.99 USD
    Tcgplayer 179.3 USD
    Cardmarket 195.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. ,Sacrificethis creature: Each other player draws a card.

    Falkenrath Aristocrat #163 Creature — Vampire Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • Falkenrath Aristocrat's activated ability checks whether the sacrificed creature was a Human as it last existed on the battlefield. It doesn't matter what its creature types are in the graveyard.
  • If the sacrificed creature was a Human, Falkenrath Aristocrat gains indestructible and also gets a +1/+1 counter.
  • You can sacrifice Falkenrath Aristocrat to pay the cost of its own ability. It won't receive a counter or gain indestructible, but it will enable abilities that check when or if a creature dies.
  • Prices

    Seller Price
    Tcgplayer / 0.89 USD 0.33 USD
    Manapool 0.31 USD / 0.54 USD
    Cardkingdom / 1.49 USD 0.99 USD
    Cardmarket / 1.12 EUR 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1counteron this creature.

    Judith, the Scourge Diva #110 Legendary Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Judith dies at the same time as one or more other nontoken creatures you control, Judith's ability triggers for each of them.
  • If your life total is brought to 0 or less at the same time that nontoken creatures you control are dealt lethal damage, you lose the game before Judith's triggered ability goes on the stack.
  • Judith's last ability triggers when Judith dies if it's not a token.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.31 USD / 0.31 USD
    Tcgplayer 0.57 USD
    Cardmarket 0.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.

    Ob Nixilis, the Fallen #42 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardmarket 28.32 EUR
    Manapool 37.38 USD
    Tcgplayer 37.01 USD
    Cardkingdom 47.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.

    Villainous Wealth #211p aka. Nemesis Wave Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards you don't cast this way will remain in exile.
  • If a spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • You cast the spells one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last spell you cast will be the first one to resolve. Ignore timing restrictions based on the spells' types. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
  • You choose which spells (if any) to cast as Villainous Wealth resolves. If you do, you do so as part of the resolution of Villainous Wealth. You can't wait to cast them later in the turn.
  • Prices

    Seller Price
    Tcgplayer / 5.95 USD 3.84 USD
    Manapool / 5.99 USD 2.09 USD
    Cardkingdom 3.49 USD / 8.99 USD
    Cardmarket / 1.2 EUR 0.4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

    Yawgmoth, Thran Physician #336 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Protection

    Rules

  • Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket / 94.01 EUR 29.58 EUR
    Cardkingdom 29.99 USD / 149.99 USD
    Tcgplayer / 99.82 USD 29.48 USD
    Manapool 27.46 USD / 106.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Humans Pay 1 life,Sacrificeanother creature: Put a -1/-1counteron up to one target creature and draw a card. ,Discarda card: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)