cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Debt of Loyalty"

Equivalent white instants to Debt of Loyalty are rare. The card's unique: regenerate + gain control in white is nearly unmatched. Closest options:
1. Debt of Loyalty (W, Instant, Regenerate & Steal)
2. Ray of Command (U, Instant, Gain control, but blue and no regenerate)
3. Abduction (U, Enchant Creature, similar reanimation/steal but blue & aura)
4. Faith's Reward (W, Instant, Return permanents to play but not control or regenerate)

Summary: Debt of Loyalty is unique in White. Nothing else in white matches all its attributes—others are blue and/or not Instants.

Found Cards

4 Results

Abduction

Debt of Loyalty

Faith's Reward

Ray of Command

Abduction #pm30 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Abduction may be cast targeting an untapped creature.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.53 USD
    Cardmarket 0.31 EUR
    Tcgplayer 0.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.

    Debt of Loyalty #11 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Regenerate

    Rules

  • Casting Debt of Loyalty puts a regeneration shield on a creature. If, later in the turn, that creature would be destroyed, instead it regenerates and you gain control of it. Note that it will be tapped when you gain control of it. The control change has no duration; you’ll retain control of that creature until the game ends or until some other effect causes it to change control.
  • If a creature has two regeneration shields on it — one from a Debt of Loyalty you cast and one from another effect — and it would be destroyed, its controller chooses which regeneration shield to use. If that player chooses to use the Debt of Loyalty shield, you’ll gain control of the creature. If the player chooses to use the other shield, you won’t gain control of the creature, but the Debt of Loyalty shield will remain on that creature for the rest of the turn (in case it would be destroyed again).
  • If you cast Debt of Loyalty but nothing happens to the targeted creature for the rest of the turn that would cause it to be destroyed, Debt of Loyalty has no visible effect. The regeneration shield wears off at the end of the turn. If the creature regenerates during a later turn, you won’t gain control of it.
  • You may cast Debt of Loyalty targeting a creature you already control. If you do, and that creature would be destroyed later in the turn, it will regenerate and you’ll gain control of it (though gaining control of a creature you already control usually has no visible effect).
  • A creature with indestructible never needs to regenerate, so Debt of Loyalty will have no effect on it.
  • Prices

    Seller Price
    Cardmarket 10.86 EUR
    Manapool 9.35 USD
    Tcgplayer 12.75 USD
    Cardkingdom 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Regenerate target creature. You gain control of that creature if it regenerates this way.

    Faith's Reward #14 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren't permanent cards).
  • Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player's graveyard from the battlefield will likewise stay in the graveyard.
  • Permanent spells that were countered earlier in the turn never entered, so they won't return to the battlefield because of Faith's Reward.
  • You choose what an Aura card put onto the battlefield this way will enchant. You can't choose any permanent cards entering at the same time as that Aura. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 10.99 USD
    Manapool 0.85 USD / 3.13 USD
    Tcgplayer / 5.21 USD 1.28 USD
    Cardmarket / 5.32 EUR 1.52 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

    Ray of Command #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature returns to the opponent when the “until end of turn” effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time.
  • You may target an untapped creature with Ray of Command.
  • You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.