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"Find me cards equivalent to: Deepmuck Desperado"

Equivalent cards to Deepmuck Desperado (Mono-Blue, crime or mill synergy):
1. Persistent Petitioners — Lets you mill target player.
2. Ravenous Phantom — Forces opponent to mill three cards when it attacks.
3. Sire of Stagnation — Mills and exiles cards when opponent plays a land. (Blue-black)
4. Jace's Erasure — Mills whenever you draw a card.
5. Fraying Sanity — Enchantment, but mono-blue and greatly amplifies mill.

Deepmuck Desperado is unique for the crime trigger, but above are some closest mono-blue mill equivalents.

Found Cards

5 Results

Deepmuck Desperado

Fraying Sanity

Jace's Erasure

Persistent Petitioners

Sire of Stagnation

Deepmuck Desperado #42 Creature — Homarid Mercenary

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Homarid
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
  • Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
  • Prices

    Seller Price
    Tcgplayer / 0.27 USD 0.14 USD
    Cardmarket 0.18 EUR / 0.2 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

    Fraying Sanity #987 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Mill

    Rules

  • Fraying Sanity's triggered ability counts the number of cards that were put into the enchanted player's graveyard during the turn, even if Fraying Sanity wasn't on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.
  • The value of X is determined only as Fraying Sanity's triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.
  • Prices

    Seller Price
    Tcgplayer 3.45 USD
    Cardkingdom 2.49 USD
    Cardmarket 0.76 EUR
    Manapool 2.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

    Jace's Erasure #60 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If a spell or ability causes you to draw multiple cards, Jace’s Erasure’s ability triggers that many times. (The spell or ability finishes resolving before you put Jace’s Erasure’s abilities on the stack.)
  • If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Jace’s Erasure’s ability won’t trigger.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 3.24 USD
    Cardkingdom / 2.49 USD 0.35 USD
    Cardmarket 0.31 EUR / 1.75 EUR
    Manapool 0.15 USD / 1.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, you may have target playermilla card.

    Persistent Petitioners #598 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Advisors that you haven't controlled continuously since your turn began may be tapped to pay for the second ability of Persistent Petitioners. This includes Persistent Petitioners itself on the turn it comes under your control.
  • It's not possible to tap one Persistent Petitioners to activate both its first and second ability, or to activate its second ability and that of another Persistent Petitioners. This means that if you tap four Persistent Petitioners, the target player mills the top twelve cards of their library, not the top forty-eight.
  • The last ability of Persistent Petitioners lets you ignore the "four-of" rule. It doesn't let you ignore format legality. For example, during a Ravnica Remastered Limited event, you can't add Persistent Petitioners from your personal collection, no matter how much they ask.
  • Prices

    Seller Price
    Tcgplayer 126.5 USD
    Cardmarket 59 EUR / 69.49 EUR
    Cardkingdom 119.99 USD
    Manapool 135.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.

    Sire of Stagnation #272 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/7
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
  • Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
  • Devoid works in all zones, not just on the battlefield.
  • If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
  • If that player has one card in their library when Sire of Stagnation’s triggered ability resolves, that card will be exiled. If their library has zero cards, no cards are exiled. In both cases, you’ll still draw two cards. That player won’t lose the game (until they attempt to draw a card from an empty library).
  • Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
  • The cards are exiled from the library face up.
  • Prices

    Seller Price
    Manapool / 6.56 USD 1.01 USD
    Cardmarket / 3.44 EUR 0.89 EUR
    Cardkingdom 1.99 USD
    Tcgplayer 1.98 USD / 6.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.