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"Find me cards equivalent to: Dig Site Inventory"

Possible equivalents to Dig Site Inventory with similar type, color, and effect:
1. Otherworldly Journey (Instant, W — exiles a creature and returns it with a +1/+1 counter, grants vigilance in a roundabout way)
2. Unbreakable Formation (Instant, W — puts +1/+1 counters and gives vigilance if cast in main phase)
3. Moment of Triumph (Instant, W — gives +2/+2 and lifelink, but no vigilance)
4. Gird for Battle (Sorcery, W — puts a +1/+1 counter on up to two creatures, but no vigilance or flashback)

However, an exact match for the Sorcery, +1/+1 counter, vigilance, and Flashback {W} combination (like your custom card Dig Site Inventory) doesn't exist in current official MTG card database. The closest are above, but none have all the attributes.

Found Cards

5 Results

Dig Site Inventory

Gird for Battle

Moment of Triumph

Otherworldly Journey

Unbreakable Formation

Dig Site Inventory #10 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.32 USD 0.2 USD
    Cardmarket 0.05 EUR / 0.13 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Gird for Battle #12 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can't target the same creature twice to give it two +1/+1 counters.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.17 USD / 0.34 USD
    Cardmarket / 0.34 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron each of up to two target creatures.

    Moment of Triumph #RIX-15 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Moment of Triumph tries to resolve, it won't resolve and none of its effects will happen. You won't gain 2 life.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.13 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+2 until end of turn. You gain 2 life.

    Otherworldly Journey #16 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter with).
  • Any Aura attached to the creature is put into its owner's graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield.
  • If Otherworldly Journey is cast during an end step, the creature won't return until the beginning of the next end step.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.33 USD
    Cardmarket 0.09 EUR
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1counteron it.

    Unbreakable Formation #7052 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter.
  • Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.
  • If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.
  • Prices

    Seller Price
    Tcgplayer 1.59 USD / 2.06 USD
    Cardkingdom / 3.99 USD 2.79 USD
    Cardmarket / 2.64 EUR 2.13 EUR
    Manapool / 2.27 USD 1.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.