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"Find me cards equivalent to: Djeru's Resolve"

Here are cards equivalent to Djeru's Resolve (type: Instant, color: White, untap/protection, cycling):
1. Heal – White instant, prevents 1 damage, draws a card, no untap or cycling.
2. Mending Hands – White instant, prevents 4 damage, no untap or cycling.
3. Gust of Wind – Blue instant, untaps creatures, but wrong color.
4. Angelic Renewal – White, but not instant or similar effect.
5. Defiant Strike – White instant, untaps creature (via targeting), draws a card, but no prevention.

Closest equivalents that match color and part of the effect:

  • Djeru's Resolve (your reference card)
  • Mending Hands (damage prevention but no untap or cycling)
  • Defiant Strike (untap, card draw, no prevention)
  • Heal (damage prevention and draw, no untap or cycling)

No exact white instant with both untap, damage prevention, and cycling except Djeru's Resolve. Others only hit one or two features.

Found Cards

6 Results

Angelic Renewal

Defiant Strike

Djeru's Resolve

Gust of Wind

Heal

Mending Hands

Angelic Renewal #10 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Angelic Renewal’s ability triggers if a creature you own dies under another player’s control.
  • If Angelic Renewal leaves the battlefield before its triggered ability resolves, you won’t be able to sacrifice it and the creature can’t be returned to the battlefield.
  • If a token creature is put into your graveyard from the battlefield, you can sacrifice Angelic Renewal, but nothing will be returned to the battlefield.
  • If an animated permanent that’s not normally a creature is put into your graveyard from the battlefield, Angelic Renewal can return that card to the battlefield.
  • If multiple creatures are put into your graveyard at once, Angelic Renewal triggers multiple times, but it can only be sacrificed once and only brings back one creature.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 0.39 USD
    Manapool 0.2 USD / 0.75 USD
    Tcgplayer 0.35 USD / 0.73 USD
    Cardmarket / 0.49 EUR 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature is put into your graveyard from the battlefield, you maysacrificethis enchantment. If you do, return that card to the battlefield.

    Defiant Strike #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Defiant Strike tries to resolve, the spell won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Cardmarket 0.49 EUR / 0.33 EUR
    Manapool 0.38 USD 0.2 USD 0.59 USD
    Cardkingdom 0.39 USD 0.79 USD 0.49 USD
    Tcgplayer 0.6 USD 0.52 USD 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 until end of turn. Draw a card.

    Djeru's Resolve #15 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Djeru’s Resolve can target an untapped creature. Its prevention effect will still be applied.
  • Untapping an attacking creature doesn’t remove it from combat.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (,Discardthis card: Draw a card.)

    Gust of Wind #54 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gust of Wind is unaffected if you no longer control a creature with flying after you've cast it.
  • If the target nonland permanent is an illegal target by the time Gust of Wind tries to resolve, the spell won't resolve. You won't draw a card.
  • Once you announce that you're casting Gust of Wind, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with flying.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Gust of Wind). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.14 EUR 0.15 EUR
    Tcgplayer / 0.39 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

    Heal #30 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You draw a card at the beginning of the next turn’s upkeep after Heal resolves, regardless of whether 1 damage was actually prevented.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR
    Tcgplayer 0.11 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

    Mending Hands #29 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.59 USD 0.18 USD
    Cardmarket 0.12 EUR / 0.18 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next 4 damage that would be dealt to any target this turn.