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MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Dog"

Equivalent cards (similar creature type: Dog):

  • Alpine Watchdog
  • Pack Leader
  • Selfless Savior
  • Resolute Watchdog
  • Crowned Ceratok (if looking for older Dog/Hound—now errata’d to Dog)
  • Snubhorn Sentry (Dinosaur, but for 1-mana white defensive creatures if that's your need)


Reason: All are white Dogs or closely related to Dog tribal synergy.

Found Cards

6 Results

Alpine Watchdog

Crowned Ceratok

Pack Leader

Resolute Watchdog

Selfless Savior

Snubhorn Sentry

Alpine Watchdog #2 Creature — Dog

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.22 USD 0.15 USD
    Cardmarket 0.07 EUR / 0.37 EUR
    Tcgplayer 0.28 USD / 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance (Attacking doesn't cause this creature to tap.)

    Crowned Ceratok #117 Creature — Rhino

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.08 USD / 0.5 USD
    Cardmarket 0.17 EUR / 0.28 EUR
    Manapool / 0.27 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Each creature you control with a +1/+1counteron it has trample.

    Pack Leader #345 Creature — Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dog you control may become lethal if Pack Leader leaves the battlefield during that turn.
  • Once Pack Leader attacks, its effect prevents damage that would be dealt to Dogs you control even if Pack Leader leaves the battlefield.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 2.49 USD
    Cardmarket / 1.58 EUR 0.66 EUR
    Tcgplayer 1.24 USD / 1.15 USD
    Manapool 0.9 USD / 1.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

    Resolute Watchdog #19 Creature — Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • Resolute Watchdog can be the target of its own ability. The ability won’t resolve since it won’t have a legal target, and no creature will gain indestructible, but this does allow you to sacrifice Resolute Watchdog without another creature to target if you want to.
  • Prices

    Seller Price
    Manapool / 2.02 USD 0.21 USD
    Cardkingdom 0.49 USD / 3.49 USD
    Cardmarket / 3.92 EUR 0.28 EUR
    Tcgplayer 0.29 USD / 3.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender ,Sacrificethis creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Selfless Savior #1286 Creature — Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 9.99 USD
    Tcgplayer 10.56 USD / 10.04 USD
    Cardmarket / 4.08 EUR 4.19 EUR
    Manapool 6.72 USD / 7.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Snubhorn Sentry #23 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR / 0.33 EUR
    Cardkingdom / 1.49 USD 0.35 USD
    Tcgplayer / 0.37 USD 0.2 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.