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"Find me cards equivalent to: Drach'Nyen"

Cards with similar attributes to Drach'Nyen (Legendary Artifact — Equipment, colors Black and Red, exile or interacts with power, grants menace):
1. Blackblade Reforged

  • Legendary Artifact — Equipment, gives +X/+X based on lands, simple equip.
    2. Grafted Exoskeleton
  • Legendary Artifact — Equipment, grants infect and power buff.
    3. Scythe of the Wretched
  • Artifact — Equipment, returns exiled creatures to play under your control.
    4. Voldaren Thrillseeker
  • Black/Red creature, deals damage based on power.
    5. Embercleave
  • Legendary Artifact — Equipment, color Red, gives double strike, grants power/toughness.
    6. Chained to the Rocks
  • White, but exiles creatures (mentions exile for synergy, not color match).

Best color/lore/ability match:

  • Drach'Nyen itself is unique, but Embercleave and Blackblade Reforged are the closest legendary, color-matching Equipment that grant power bonuses and additional combat ability.

Short reason: Very few BR (Rakdos) legendary Equipment. Power-scaling and combat keywords are mostly found on Embercleave and Blackblade Reforged. Exiling a creature for a power bonus is very rare.

Found Cards

7 Results

Blackblade Reforged

Chained to the Rocks

Drach'Nyen

Embercleave

Grafted Exoskeleton

Scythe of the Wretched

Voldaren Thrillseeker

Blackblade Reforged #211p Legendary Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • "Equip [quality] creature" is a variant of the equip keyword. "Equip [quality] creature [cost]" means "[Cost]: Attach this Equipment to target [quality] creature you control. Activate only as a sorcery."
  • Whether the target creature is legendary is checked only as Blackblade Reforged's first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.
  • Prices

    Seller Price
    Manapool 11.45 USD / 26.21 USD
    Cardkingdom 10.99 USD / 39.99 USD
    Tcgplayer / 15.13 USD 7.82 USD
    Cardmarket / 3.68 EUR 1.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip

    Chained to the Rocks #4 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards (unless they have bestow). Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Chained to the Rocks's ability causes a zone change with a duration, a style of ability introduced in Magic 2014 that's somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Chained to the Rocks have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chained to the Rocks leaves the battlefield.
  • If Chained to the Rocks leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • If the land Chained to the Rocks is enchanting stops being a Mountain or another player gains control of it, Chained to the Rocks will be put into its owner's graveyard when state-based actions are performed.
  • In a multiplayer game, if Chained to the Rocks's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled card returns to the battlefield immediately after Chained to the Rocks leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Prices

    Seller Price
    Cardmarket 0.69 EUR / 4.2 EUR
    Cardkingdom / 3.49 USD 0.49 USD
    Tcgplayer / 5.49 USD 0.39 USD
    Manapool 0.15 USD / 1.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)

    Drach'Nyen #117★ Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If more than one card is exiled by Drach'Nyen, usually because its triggered ability was copied one or more times, X is the total power of the exiled cards.
  • If the exiled card doesn't have a printed power, perhaps because it was a noncreature permanent that was only a creature on the battlefield due to another effect, X is 0.
  • If the exiled card's power is determined by a characteristic-defining ability, usually denoted by a "*" in the power/toughness box, that ability applies in exile and should be used to determine the value of X.
  • Prices

    Seller Price
    Tcgplayer 1.24 USD
    Manapool 1.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Embercleave #120p Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Embercleave's second ability can't reduce its cost below {R}{R}.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to increase Embercleave's cost by removing attacking creatures you control.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 10.87 USD / 9.72 USD
    Cardmarket / 6.61 EUR 5.46 EUR
    Tcgplayer 10.54 USD / 10.98 USD
    Cardkingdom / 16.99 USD 11.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

    Grafted Exoskeleton #74 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Damage from a source with infect affects planeswalkers normally.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
  • In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  • Infect's effect applies to any damage, not just combat damage.
  • The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent,sacrificethat permanent. Equip

    Scythe of the Wretched #239 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the card isn't a creature when it comes back onto the battlefield, then Scythe of the Wretched won't move onto it.
  • Scythe of the Wretched needs to equip your creature when the other creature goes to the graveyard for the ability to trigger, but it doesn't matter whether the Scythe equipped your creature when the damage was actually dealt.
  • The Scythe's ability triggers even if something other than the damage dealt by the equipped creature causes the creature to be put into a graveyard that turn.
  • Prices

    Seller Price
    Cardmarket / 10.64 EUR 0.75 EUR
    Cardkingdom 5.99 USD / 27.99 USD
    Manapool / 23.44 USD 3.63 USD
    Tcgplayer / 38.49 USD 8.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip

    Voldaren Thrillseeker #367 Creature — Vampire Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Backup

    Rules

  • Backup confers only abilities that are actually printed below it. Any abilities that are gained by the permanent are ignored, including abilities gained due to a resolving spell or ability or copy effects.
  • If a backup ability causes another creature to gain abilities, the creature with backup will still have those abilities.
  • If a backup ability targets the creature with backup, that creature will get +1/+1 counters, but it won’t gain additional abilities.
  • If a permanent enters the battlefield as a copy of a card with a backup ability or a token is created that is a copy of that card, the order of the printed abilities is maintained.
  • The abilities that backup grants to the target creature are determined only once, at the time the ability triggers. They won’t change if the permanent with backup loses any abilities before the backup ability resolves.
  • Use the creature’s power as it last existed on the battlefield to determine how much damage it deals to the target.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.23 USD
    Cardkingdom / 0.49 USD 0.59 USD
    Cardmarket 0.39 EUR / 0.47 EUR
    Tcgplayer / 0.34 USD 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) ,Sacrificethis creature: It deals damage equal to its power to any target.