cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Dragonlair Spider"

Cards equivalent to Dragonlair Spider (Green/Red, Creature — Spider, reach, makes tokens when opponents cast spells):
1. Dragonlair Spider (itself)
2. Squee, Dubious Monarch (Red, makes 1/1 tokens when you attack, but not a Spider or reach; not a perfect match)
3. Tendershoot Dryad (Green, makes 1/1 tokens, but triggers during upkeep)
4. Spawnwrithe (Green, makes tokens, but requires combat damage)

There are no exact equivalents with all the same attributes as Dragonlair Spider. Closest equivalent within the same colors and token theme is Dragonlair Spider.
Reason: The triggered ability on spell-cast by opponents is very unique among GR Spiders.

Found Cards

4 Results

Dragonlair Spider

Spawnwrithe

Squee, Dubious Monarch

Tendershoot Dryad

Dragonlair Spider #87 Creature — Spider

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 5/6
Types:
  • Creature
  • SubTypes:
  • Spider
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach

    Rules

  • The triggered ability will resolve and the Insect will be created before the spell that caused it to trigger resolves.
  • The triggered ability won’t be affected if the spell that caused it to trigger is countered.
  • Prices

    Seller Price
    Cardmarket 0.77 EUR
    Tcgplayer 1.45 USD
    Cardkingdom 1.99 USD
    Manapool 1.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

    Spawnwrithe #129 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • A token created by a Cemetery Puca that’s copying a Spawnwrithe will be a Spawnwrithe with the Cemetery Puca ability.
  • As the token is created, it checks the printed values of the Spawnwrithe it’s copying — or, if the Spawnwrithe whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield — as well as any copy effects that have been applied to it. It won’t copy counters on the Spawnwrithe, nor will it copy other effects that have changed Spawnwrithe’s power, toughness, types, color, or so on. Normally, this means the token will simply be a Spawnwrithe. But if any copy effects have affected that Spawnwrithe, they’re taken into account.
  • If Spawnwrithe’s ability triggers, then Spawnwrithe becomes a copy of another creature before its ability resolves (due to Mirrorweave, perhaps), the token will be a copy of whatever creature the Spawnwrithe is currently a copy of. At the end of the turn, Spawnwrithe will revert back to what it was, but the token will stay as it is.
  • If a copy effect such as Mirrorweave causes some other creature to become a copy of Spawnwrithe, then that creature deals combat damage to a player, the token that’s put onto the battlefield is simply a copy of Spawnwrithe.
  • Prices

    Seller Price
    Manapool 0.3 USD / 2.6 USD
    Cardkingdom 1.49 USD / 6.99 USD
    Cardmarket / 3.14 EUR 0.39 EUR
    Tcgplayer 0.43 USD / 5.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

    Squee, Dubious Monarch #146p Legendary Creature — Goblin Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • If Squee is countered or dies after being cast from your graveyard, it returns to the graveyard. It may be cast this way again later.
  • Once you begin casting a spell from your graveyard, it immediately moves to the stack. Players can't take any other actions until you've finished casting the spell.
  • Squee's controller chooses which player or planeswalker the Goblin token is attacking. It doesn't need to be the same player or planeswalker that Squee is attacking.
  • The casting permission granted by Squee's last ability doesn't change when you may cast it from your graveyard.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 5.99 USD
    Cardmarket / 1.73 EUR 0.85 EUR
    Tcgplayer / 1.58 USD 1.06 USD
    Manapool / 2.2 USD 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.

    Tendershoot Dryad #125 Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Cardmarket 1.32 EUR
    Cardkingdom 2.49 USD
    Manapool 1.14 USD
    Tcgplayer 1.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.