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"Find me cards equivalent to: Drannith Healer"

Equivalent cards to Drannith Healer (White, Creature — Human Cleric, life gain on cycling, cycling ability) are:
1. Drannith Stinger – Similar cycling ability, but deals 1 damage instead of gaining 1 life.
2. Imposing Vantasaur – White creature with cycling and vigilance (no life gain, but fits white, cycling, and common themes).
3. Valiant Rescuer – White creature, creates a 1/1 creature whenever you cycle, fits the triggered ability on cycling theme.
4. Astral Drift – White enchantment, Whenever you cycle Astral Drift or another card while Astral Drift is on the battlefield, you may exile target creature, then return that card to the battlefield under its owner's control. (Enchantment, not a cleric, but fits color and cycling triggers.)

There are no exact other white Creature — Human Cleric with cycling, life gain, and triggered ability but these are closest in color/ability/theme.

Found Cards

5 Results

Astral Drift

Drannith Healer

Drannith Stinger

Imposing Vantasaur

Valiant Rescuer

Astral Drift #3 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.
  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.49 EUR
    Tcgplayer / 0.62 USD 0.37 USD
    Manapool 0.15 USD / 0.38 USD
    Cardkingdom 0.49 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling (,Discardthis card: Draw a card.)

    Drannith Healer #10 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Cardmarket / 0.64 EUR 0.08 EUR
    Cardkingdom / 1.99 USD 0.59 USD
    Tcgplayer 0.22 USD / 0.35 USD
    Manapool / 0.23 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card, you gain 1 life. Cycling (,Discardthis card: Draw a card.)

    Drannith Stinger #78 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • In a Two-Headed Giant game, Drannith Stinger’s first ability causes the opposing team to lose 2 life.
  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.27 EUR
    Manapool 0.19 USD
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card, this creature deals 1 damage to each opponent. Cycling (,Discardthis card: Draw a card.)

    Imposing Vantasaur #IKO-17 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 3/6
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.14 EUR
    Tcgplayer 0.13 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Cycling (,Discardthis card: Draw a card.)

    Valiant Rescuer #36 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.42 USD 0.23 USD
    Cardmarket 0.09 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (,Discardthis card: Draw a card.)