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"Find me cards equivalent to: Dream-Thief's Bandana"

Equivalent cards to Dream-Thief's Bandana (colorless, equipment, lets you play opponents' deck/cast exiled cards):
1. Sword of Feast and Famine: Equipment, colorless; when equipped creature deals combat damage, you get an effect involving your opponent (hand, not library).
2. Sword of Fire and Ice: Colorless, lets you draw but not exile/play opponent's cards.
3. Sword of Hearth and Home: Colorless, different effect (land search).
4. Gonti's Aether Heart: Colorless, cares about exiling cards but not same effect.
5. Dowsing Dagger: Colorless, effect tied to combat and mana but not exiling/playing opponent's cards.
6. Robber of the Rich: RED, not colorless, but allows playing exiled opponent cards.

Closest colorless equivalents: There is no colorless equipment that exiles and lets you play opponent's cards exactly like Dream-Thief's Bandana. The effect is unique among colorless artifacts/equipment; most similar cards are in red, not colorless.


Reason:
Effects that exile and let you play opponent's cards are rare for colorless equipment; closest matches in play pattern are cards like Sword of Fire and Ice but these do not allow you to play exiled cards.

Found Cards

6 Results

Dream-Thief's Bandana

Gonti's Aether Heart

Robber of the Rich

Sword of Feast and Famine

Sword of Fire and Ice

Sword of Hearth and Home

Dream-Thief's Bandana #74 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If you leave the game, any remaining face-down exiled cards remain exiled face down indefinitely. No player may look at them.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • You may look at and play cards exiled face down with Dream-Thief's Bandana's first ability (and spend mana of any type to do so) even if Dream-Thief's Bandana and/or the equipped creature leaves the battlefield. If another player gains control of Dream-Thief's Bandana and/or the equipped creature, that player can't look at or play cards already exiled with Dream-Thief's Bandana, and you still can.
  • You pay all costs and follow all normal timing rules for cards played from exile with Dream-Thief's Bandana's first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 0.51 EUR
    Manapool 1.39 USD
    Tcgplayer 1.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip

    Gonti's Aether Heart #152s Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Manapool 10.42 USD
    Cardkingdom 9.99 USD
    Tcgplayer 12.5 USD
    Cardmarket 9.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.

    Robber of the Rich #138s Creature — Human Archer Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Archer
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Reach

    Rules

  • An effect that instructs you to “cast” a card doesn't allow you to play lands.
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If Robber of the Rich leaves the battlefield, the effect allowing you to cast the exiled card if you attacked with a Rogue continues to apply, even during later turns—as long as you attack with a Rogue during those later turns.
  • If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.
  • If the defending player doesn't have more cards in hand than you immediately after Robber of the Rich attacks, its ability doesn't trigger at all. If that player doesn't have more cards in hand as the ability resolves, the ability does nothing. It doesn't matter if that player has fewer or the same number of cards in hand in between these two times, or if they have fewer or the same number of cards in hand later.
  • If you cast an Adventure with Robber of the Rich, it's you, not the card's owner, who may cast the creature later.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Robber of the Rich's effect are exiled.
  • Robber of the Rich's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • The card Robber of the Rich exiles is exiled face up.
  • You can cast the exiled card if the Rogue that attacked is still in combat, if it's left combat, if it's left the battlefield, or even if combat is over.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Cardmarket 2.81 EUR
    Manapool 3.94 USD
    Tcgplayer 3.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Sword of Feast and Famine #13 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • You can tap your lands for mana while the triggered ability is on the stack. However, you'll lose any mana you produce this way if you don't spend it before the end of the current combat damage step.
  • You'll untap all lands you control even if the player can't discard a card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip

    Sword of Fire and Ice #100 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the chosen target is an illegal target by the time the triggered ability tries to resolve, the ability won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Cardkingdom / 34.99 USD 21.99 USD
    Manapool / 29.79 USD 20.94 USD
    Tcgplayer / 30.43 USD 21.67 USD
    Cardmarket / 17.54 EUR 12.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip

    Sword of Hearth and Home #136 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • As Sword of Hearth and Home's second ability resolves, the land and the creature will enter the battlefield at the same time.
  • If the creature you own is a token, it won't return to the battlefield. It will stay in exile and cease to exist after the ability finishes resolving.
  • If you choose a target creature you own and that creature isn't a legal target as the triggered ability tries to resolve, that ability won't resolve and none of its effects will happen. You won't search for a basic land card.
  • Prices

    Seller Price
    Cardkingdom 16.99 USD
    Cardmarket 9.53 EUR
    Manapool 14.58 USD
    Tcgplayer 14.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, thenshuffle Equip