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"Find me cards equivalent to: Dwarven Lightsmith"

Equivalent cards to Dwarven Lightsmith (White, team/pumping & assist):

  • Mentor of the Meek: White, pumps creatures, but via card draw not temporary buff.
  • Crovax, Ascendant Hero: White, static +1/+1 to your creatures.
  • Anafenza, Kin-Tree Spirit: White, puts +1/+1 counters on creatures.
  • Goldnight Commander: White, gives +1/+1 until end of turn on ETB.

None have Assist, but these match color and team-buff effect. Dwarven Lightsmith is unique in mixing Assist and a team pump.

Found Cards

5 Results

Anafenza, Kin-Tree Spirit

Crovax, Ascendant Hero

Dwarven Lightsmith

Goldnight Commander

Mentor of the Meek

Anafenza, Kin-Tree Spirit #2s Legendary Creature — Spirit Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bolster

    Rules

  • Bolster itself doesn't target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Aven Tactician's bolster ability.
  • You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves. That could be the creature with the bolster ability, if it's still under your control and has the least toughness.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 1.37 EUR
    Manapool 1.37 USD
    Tcgplayer 1.5 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1counteron it.)

    Crovax, Ascendant Hero #3 Legendary Creature — Human Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to white creatures may become lethal if Crovax leaves the battlefield during that turn, and nonlethal damage dealt to nonwhite creatures may become lethal if Crovax enters the battlefield during that turn.
  • Crovax's last ability can be activated only while it's on the battlefield.
  • If Crovax, Ascendant Hero stops being white, it gives itself -1/-1.
  • If a second Crovax, Ascendant Hero comes under your control, you'll put one into its owner's graveyard due to the "legend rule" at the same time that any creatures getting -2/-2 are put into their owner's graveyard for having 0 or less toughness.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 4.99 USD
    Cardmarket / 2.52 EUR 0.31 EUR
    Manapool 0.26 USD / 2.74 USD
    Tcgplayer 0.54 USD / 6.44 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.

    Dwarven Lightsmith #27 Creature — Dwarf Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Assist

    Rules

  • Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
  • Dwarven Lightsmith’s ability affects only creatures your team controls at the time it resolves. Creatures that come under your team’s control later in the turn won’t get +1/+1.
  • If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
  • Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
  • You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
  • Prices

    Seller Price
    Tcgplayer / 0.11 USD 0.08 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.3 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Assist (Another player can pay up to of this spell's cost.) When this creature enters, creatures your team controls get +1/+1 until end of turn.

    Goldnight Commander #117 Creature — Human Cleric Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered will also get +1/+1 until end of turn if it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

    Mentor of the Meek #170 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek's ability will trigger.
  • Mentor of the Meek's ability checks the power of the other creature only as it enters. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters won't cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Cardmarket 1.78 EUR
    Manapool 5.69 USD
    Tcgplayer 4.72 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.